An idea to balance star base defense
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GalCiv2 Forums
Currently, at late game star base defenses are really weak, so weak that it's not even worth arming them, and what's the fun in that?
Therefore, I would like to propose for DA (if it's not too late) a relatively simple feature to balance the star bases.
What if for every generic module that added, the star base gained 1 HP? And for any defensive or offensive module, the star base gained 2 HP? In this way a fully upgraded star base would be far harder to destroy, and star bases with more upgrades would feel more massive and unique. What do you think?
Therefore, I would like to propose for DA (if it's not too late) a relatively simple feature to balance the star bases.
What if for every generic module that added, the star base gained 1 HP? And for any defensive or offensive module, the star base gained 2 HP? In this way a fully upgraded star base would be far harder to destroy, and star bases with more upgrades would feel more massive and unique. What do you think?
The starbases truely would be an imovable center of power!