When are ZOC recalculated after a load?

I'm still trying to finish my v1.31 game so this issue may have been addressed in v1.4 but I thought I'd bring it up anyway in case it hasn't.

In v1.2, when you reloaded a saved game, your influence area would be in a default state. It wouldn't be until you hit the turn button that a new ZOC (zone of control) calculation was made, restoring your influence area to it's pre-save state.

In v1.31 your influence area is still set to default on the load of a saved game. However, it now seems that the ZOC is not recalculated by end turn. It seems that it's only when you capture a new planet or create a new starbase that a new ZOC calculation occurs. This means I can go many turns with incorrect influence areas.

This is both annoying and can cause undeserved wars. I’ve had the AI declare war on me because of my ships being too close to his borders, when in fact if the influence areas had been recalculated, none of my ships were within a sector of an AI’s influence area. At the least, the "we know what you’re doing" cause for war should be suspended until the ZOC has been recalculated.
4,133 views 8 replies
Reply #1 Top
I have noticed this as well and it does get irritating, especially if you really don't want to go to war. I haven't uploaded the 1.4 update yet because I guess you could say, I am afraid to. Everything has run great with 1.3 for me and I have been reading around to see if anyone has had major issues w/1.4. So far, I can't really tell enough to allow myself to upload it yet. But I agree with your post Mumblefratz, it is annoying. Anyone in the know out there to lend a hand?
Reply #2 Top
Any chance you guys can update to 1.4 and confirm if the issue is still there, or are you still in the middle of 1.3 games?
Reply #3 Top
Any chance you guys can update to 1.4 and confirm if the issue is still there, or are you still in the middle of 1.3 games?

I'm towards the end of a pretty long game (6 weeks, I can't wait to finish) but as soon as it's over I'll do that and post what happens.

Reply #4 Top
Will do Kryo. Not posting Metaverse so it doesn't matter to start up fresh.
Reply #5 Top
Not posting Metaverse

There's nothing wrong with not playing the metaverse. There are certainly excellent players that simply couldn't be bothered with it.

But just to make sure that you know how it works, you could post metaverse games if you wanted to by starting the game at work, taking the save game home to play, and just submitting the endgame.sav from work.

Of course, that's based of the assumption that you have a cool boss that doesn't mind if you make the occasional post from work.   
Reply #6 Top
Honestly, I consider the Metaverse pretty useless overall- does Stardock use that for AI research- that's the only real use I'd see for it.

Reply #7 Top
Honestly, I consider the Metaverse pretty useless overall- does Stardock use that for AI research- that's the only real use I'd see for it.

I think if Brad had his druthers he'd eliminate it completely, but I like it, it generates a bit of human to human competition that's otherwise impossible without multiplayer. It's also a way of tracking your progression. Also, IMHO, being a member of an empire builds camaraderie and a sense of shared purpose that’s otherwise lacking in the game.

For better or worse, I for one, along with many others, would be less interested in the game without it.
Reply #8 Top
I haven't uploaded the 1.4 update yet because I guess you could say, I am afraid to.


GCII is a rare exception to my non-early-adopter tendency, so I appreciate your POV. I played a long 1.3 game and this thread makes me think I saw the problem Mumble describes. In my 1.4X game, it seems like the influence areas are recalculated during the first turn after a reload.