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How much do starbases help?

How much do starbases help?

I note the thread about how vulnerable starbases are. But
it has never been clear exactly how much they help your economy,
military, etc. Punch on the starbase, it say it helps x%,
but x% of what? Planets in its area? Is there a place (screen),
where you can see the exact amount without percents?

And the difference between building on or off a resource?
Obviously a resource is better. Just better percentages?
How much?
20,999 views 43 replies
Reply #26 Top
And I'm still trying to break 10,000   Got a good chance on my current game, but still building the eco. bases.
Reply #27 Top
It is the McDonalds. I 'acquired' this planet from the Arceans. I already had nano recorders, hyper computers, and the Omega research center. Omega had already been built or I would have scrapped the resturant (if you could) and built the Omega on this planet.

6 resources sounds about right.
Reply #28 Top
It is the McDonalds. I 'acquired' this planet from the Arceans. I already had nano recorders, hyper computers, and the Omega research center. Omega had already been built or I would have scrapped the resturant (if you could) and built the Omega on this planet.

6 resources sounds about right.

That's still the best planet that I've seen and for a captured planet you're actually lucky that they had their tech capital on it. I had a captured planet like this that only had a manufacturing capital on it. I still got over 5,000 RP's per week out of it.

Keep the screenshot around, as far as I know it's a record.   
Reply #29 Top
Just for yuks here's a couple of sceenshots from the end of my last game. The first is the first page of my colony list sorted by research. The second is the first page of my colony list sorted by income. Keep in mind that this was at the end of a v1.31 game where I was evil and had 4 research resources and 6 economic resources. I've found thing's like this are extremely helpful in bettering my game. Just the fact that something is possible is sufficient. Everyone is smart enough to figure out how to replicate it once they know such a thing is possible.



Reply #30 Top
I couldn't edit these and they might not be posted in the best resolution for viewing. Your best bet is to right click on the picture and "Save Picture As" to your own PC. That way you can read these in paint or whatever and zoom in a bit to see the detail.

One other point I forgot to mention is that I did have the economic prosperity event pretty much throughout this whole game.

Hope this helps out some folks.
Reply #31 Top
When I first started playing I never used anything but resource starbases. I did not realize that I was actually crippling myself by not doing so. If there is any doubt about this topic all you have to do is look above.

Each type of star base has its advantage. Some will argue this one or that one is worthless, the point is you have to use them the way they were designed. Each has a use. Some will work for your strategies, some will not. My suggestion, is use them if you can.
Reply #32 Top
Great thread! I had 5000 RP's on my tech capital in my last game as the iconians and I thought I was doing well! It was on a medium map with only one research resource which I did not own. But this stuff is impressive, especially the 20,000 RP planet. Mumblefratz - you must be able to research the whole tech tree in one turn with research production like that. Do you play on very slow tech rate?

Reply #33 Top
Do you play on very slow tech rate?


Very Fast.

Reply #34 Top
I know a picture is worth a thousand words, but could you spell out the intricacies of this for a beginner? Why are they arranged in lines rather than simply clustered around the planets? Why have you placed them so far from the system? What are the game restrictions for starbases and how do you get around them?

Thanks
Reply #35 Top
You can only have 4 starbases per sector, that's why there lined up along the edge of the sectors, to be able to influence the planet from that sector.
Reply #36 Top
But this stuff is impressive, especially the 20,000 RP planet. Mumblefratz ... Do you play on very slow tech rate?

The 20,540 RP/week planet is FC's. The best I've done is only 11,000 RP/week on a single planet. But I did get over 81,000 RP/week from my top 32 research planets. I usually use slow tech with no trading.
Reply #37 Top
Quick question,

For these type of research juggernaut planets, which would be better? A PQ38 planet or a PQ26+50%research planet?
Reply #38 Top
Except for rounding and assuming equal tile bonuses it's the same. The slight advantage will be that the PQ26 will have less maintenance costs because it has less buildings, but that is very minor indeed.
Reply #39 Top
Hm, if that is the case, then the PQ26+50% research would be better since it would a shorter amount of time to build up and have less maintenance cost.
Reply #40 Top
shorter amount of time to build up

That's definitely another benefit.
Reply #41 Top
Can't edit.

I still wouldn't complain about either planet. A plain old PQ32 with no research or planet quality bonus is pretty damn good. You're by no means guaranteed to get even one of these in a gigantic galaxy. Be thankful for what you can get and make the best of it.
Reply #42 Top
I thought PQ26 was the highest you find and any higher would be result of PQ bonuses.
Reply #43 Top
I thought PQ26 was the highest you find and any higher would be result of PQ bonuses.

PQ26 *is* the highest you find without bonuses. But a PQ26 turns into a PQ32 if neutral or once all terraforming techs are researched. These are invariably around purple stars.

The exception to the rule is the star Primus that has strange properties. I've seen a screen shot of a PQ56 around Primus. I've also seen screen shots of a PQ40 around an ordinary yellow star. Strange things do happen.