Has anyone gotten an Alliance win with 1.31?

I have been wondering if it's possible to get an alliance victory now. Every game I get one Civ. to close and ally. It doesn't even rely on alignment or anything. Always one gets close. So I ally, then There is nothing I can seem to do to get a second Civ on board. The Relationship factors and alignment can be much more favorable to ally with some of the others than the one I already have. Well long story short I tested and tried everything to get at least a second civ allied. No amount of Planets,Tech, Money or Ships would sway any of them. In fact after I went to test mode and got ridiculous on my offers, the AI relationship dropped due to giving them so much that it dropped my superior military rating. Has Anyone won this way? I know it was too easy on 1.2, but now it seems almost bugged. Thanks for any thoughts that will make this a feasable strategy again.
10,606 views 26 replies
Reply #1 Top
I did... On a Normal Dificulty Medium sized map in 1.31

I just got them all to like me somehow by having a huge ass millitary and not attacking anyone, and being a good civ and letting them all wipe eachother out of existance, then the remaining guy's I just hit ally with to see if i could because I was bored and wanted to end, and they accepted and I won the game.

I played my next game on Suicidal to try it out and they were ALWAYS Wary of me... I couldnt get it any higher... I dont even know how its posible for them to be wary of me when I have zero millitary, so I instead won that one culturaly which to my suprise worked.


I'd love to try a cakewalk game just to see if my aliance victory was a massive fluke or not but thatl have to wait.


Fate,
Reply #2 Top
That was my first metaverse win- Gigantic map, Maso level, 1.31. And in all games that I've played- I normaly end up with a few folks that decide to be 'close' to me. So picking up allys in this patch is def. possible. Thou, on the how to do that every time- I can't tell you. Always seems kind of random to me
Reply #3 Top
No amount of Planets,Tech, Money or Ships would sway any of them.


Trade, set up loads of trade routes. Also become a serious military power. Then they will ally with u.
Reply #4 Top
Thanks for the replies. I guess basically I just need to work on it. Just glad to know it is possible.  
Reply #5 Top
Trade

Its the only way to get them from friendly or close. Bribing doesnt work anymore.
Reply #7 Top
Once you get them to 'close', however, they don't always agree to an Alliance. Not without either some serious money up-front, or the military power to be a worthwhile ally able to pull his own weight in defence of the Alliance.
Reply #8 Top
I did a couple games ago. I had turned off Research Victory, so it turned into a very long game. After I established trade routes later in the game they started to become close, one by one, slowly. The Terrans finally swung over after I sent 2 more trade routes their way, for a total of 5. But it was probably 15-20 turns after I had increased trade with them.

In my last game I am allied with everyone except the Arcean's and the Drengin.
Well, everyone left. The Drath surrendered to the Drengin earlier in the game after I left them too weak to crawl.

Those are on Suicidal, Gigantic galaxy with 8 races.
Reply #9 Top
Kinda makes me think I need to pump all my trade routes to one civ. Then ally , kill routes. Setup the next civ. would be viable. I'll have to experiment. Gotta love a game you can still refine your strategy for, after playing for months.   
Reply #10 Top
With 1.31 I am getting more alliances then I ever did in previous versions (except 1.0X, but it's adead heat between them). I don't think I've palyed a 1.31 game yet that I didn't get at least 1.
Reply #11 Top
I recall playing a 1.2 game where I got allied with nearly everyone really quickly and easily, and could have allied with a race that 'nearly everyone' was going to war with, if I so wished.. but instead I decided to help crush them.
Reply #12 Top
I have, though it was an arguable one. Basically, I eliminated everyone except the Terrans, and didn't quite have enough for an Influence Victory. Certainly not a "pure" Alliance victory.
Reply #13 Top
Yeah, I had to go with the 'join me or die route' also. Of the eight races I had to wipe out the Yor, Krox, Altarians, Torians and Thalans for an alliance victory on normal difficulty. Winning by this route is nigh impossible any more without having to wipeout a civ or three. Usually I can get 1 race to buddy up with early, but they're usually less than usless when trouble arrives or they try to drag me into theirs.
Reply #14 Top
Well, but alliances at "Friendly" were too easy. It's easy to have 2-3 civs Friendly by the time you even research Alliances, and then it becomes sort of ridicilous.

Had to wipe out Yor, Korx, Altarians and Torians in the same game? Interesting. I'd think that if you went, say, Good, you'd wipe out the Yor and Korx, but the good Altarians and Torians would love you.

At Normal, I guess allies can be quite useless - the AI isn't really much good at fighting there. On Challenging or above, though, allies can come in handy. The AI tends to build more ships than humans in peace time, so an ally who has some extra fleets is helpful. Then again, I sometimes have poor luck by having my ally be the weakest civ around... sigh.
Reply #15 Top
Alliance victories went from being very easy in 1.2 to very hard in 1.3. You can win an alliance victory easily if you wipe out all the races that won't ally with you, but that would involve an element of military conquest. To win an alliance victory playing all 9 races without using any conquest would very difficult if not impossible. Even if you have a much bigger military and set up all your trade routes with a race, they may or may not form close relations. There's a random element there for sure.

My feeling is that when a friendly race says they are improving relations because you gave them something they wanted, they should do what they say and upgrade relations to close.

Reply #16 Top
A bit OT, but has any race ever approached you to form an alliance?

Bill
Reply #17 Top
I have never been offered an alliance.

I have seen other races ally with each other, but they always wait for me to ask them.
Reply #18 Top
Had to wipe out Yor, Korx, Altarians and Torians in the same game? Interesting. I'd think that if you went, say, Good, you'd wipe out the Yor and Korx, but the good Altarians and Torians would love you.


Thats the thing though, even when I was a 'Good' race, the Torians never got above friendly with me. Actually, come to think of it, I've never been allied with the Torians post-1.2. In that match particular I was indeed a 'Good' race, but the Acrecians dragged me into a war against the Torians and their Altarian buddies and things went down hill from there... It was between going against my 2nd ranked, militaristic ally who happened to border on me, or against the 1st ranked Torians who never seem to ally with me and were for the most part across the map. As for the AI being usless, the Acrecians, not so much... Their problem was they'd go for war more than I was ready for, but for their part they did dismantle the Dregins and the Eastern fringe of Torians territory. That, and they gave me a total for 2000 creds to build up my mlitary. Anyhow, at this point, I'm about to turn the game up a notch and see where that takes me since I can seem to beat normal with some degree of frequency.

As to getting allies, it seems the best route is to have at least 3 trade routes to a friendly civ and help when they as. 2 or 3 years later they usually get friendly if you've given them no problems and you aren't ripe for the conquering.
Reply #19 Top
Acrecians


Who are the Acrecians?
Reply #20 Top
Who are the Acrecians?


My alternate spelling of the Arceans... Gimme a break, I just got back from my 2nd shift job when I typed that.

Reply #21 Top
Well, I figured as much. I also tend to get annoyed when people say 'Alterians' instead of Altarians, because Alterians is more like a cross between Altarians and Alterans (the Ancients from the Stargate Universe).
Reply #22 Top
Acrecians are Arceans that have been taken over by Netro Mancer .

I just tried to see what happens if you set up all trade routes with the same civ - it's a pretty good way to ally with them, even now. A pretty massive relations boost. So it's something to keep in mind for when you really want an alliance.
Reply #23 Top
Playing as neutral, I can get 12 total routes with the Neutral Shipping tech. Many times, I've set up all 12 routes with a friendly race of similar alignment and have failed to see relations move to close. OTOH, I've seen races move to close without doing anything at all on my part.

As a player, you have no control over alliances. People stating otherwise are incorrect. My gripe about changes to alliances in 1.3 is not that they are "too hard", it's that they are no longer something a player has any control over.

Reply #24 Top
Playing as neutral, I can get 12 total routes with the Neutral Shipping tech. Many times, I've set up all 12 routes with a friendly race of similar alignment and have failed to see relations move to close.


U have to be patient, it takes time. Also they must respect yr military power.
Reply #25 Top
A bug was fixed where you were able to allie with someone who was friendly, instead of close.


With this bug now fixed and the difficulty of getting alliances now raised considerably, isn't there an arguement that a alliance win in the metaverse should now score more points?