Ideas for expansion, please consider.

I have some ideas that I think should be implemented, or at least considered for the new expansion. I however don't know exactly where to post them, so I'll post them here.

#1 Better starbase defenses:
At the begining of the game, starbases, with the most basic of defenses, easily outpower any buildable ship at that time. By researching several techs, you can make the starbases the single most powerful ship in the game. They are able to defend any galatic resource... for a while. Near the end of the game, you can build huge hulled ships that can easily drawf starbases in hit points, and when built with nothing but weapons, they can easily destroy starbases alone. At that point in time, you'll need to assign fleets to defend them. Shouldn't you need fleets to destroy a single space station, and not an entire fleet to defend them from a lone ship?
A solution:
-New starbase modules, specifically ones to improve hit points "Structural Enhancements", ones to improve rate of repair (such as a base rate of +1 hp per), and modules that simply improve defenses scores such as "Fortress stations". Alternatively, allow fleets to dock, form fleets with the station, or something better than the guard command. I hate it when my fleets ask me what to do when an enemy ship comes into sensor range, instead of just sitting there waiting for an attack that might never happen.

#2 Minimun planet class:
With the expansion, you can now colonize planets that you normally could not. Since you now have this improved colonizing technologies, shouldn't you be able use these techs to raise the quality of any planet you own to a minimun level? Wouldn't it be nice to be able to be able to do something with that class 1 that was all but blown to bits by constant invassion.
A solution:
-How about setting a minimun planet quality baised upon the techs you own. This can only be used after normal terra-forming techs have been used, assuming the planet even benefited from them. Much like the existing terra-forming techs (soil enhancement, habitat improvement, and terraforming), you gain additional tiles that can be used to upgrade a planet to this minimum.

Thank you for any time spent considering these ideas.
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Reply #1 Top
#1 Better starbase defenses:
At the begining of the game, starbases, with the most basic of defenses, easily outpower any buildable ship at that time. By researching several techs, you can make the starbases the single most powerful ship in the game. They are able to defend any galatic resource... for a while. Near the end of the game, you can build huge hulled ships that can easily drawf starbases in hit points, and when built with nothing but weapons, they can easily destroy starbases alone. At that point in time, you'll need to assign fleets to defend them. Shouldn't you need fleets to destroy a single space station, and not an entire fleet to defend them from a lone ship?
A solution:
-New starbase modules, specifically ones to improve hit points "Structural Enhancements", ones to improve rate of repair (such as a base rate of +1 hp per), and modules that simply improve defenses scores such as "Fortress stations". Alternatively, allow fleets to dock, form fleets with the station, or something better than the guard command. I hate it when my fleets ask me what to do when an enemy ship comes into sensor range, instead of just sitting there waiting for an attack that might never happen.


Well, starbases aren't supposed to really be tough, they're all just stat boosters, not death stars.  
Reply #2 Top
I have to say I agree with the starbases being unable to protect themselves late game. Seems like there should be some high end late game tech's to at least have a chance against ships.
Reply #3 Top
I agree with DethAdder. I always envisaged starbases as colossal structures dwarfing even the largest of ships, so it doesn’t makes sense them not being able to hold their own against one ship. And of course, forming fleets with starbases is towards the top of most players Christmas wish lists, and with Christmas around the corner, perhaps stardock could deliver .

That is all.
Reply #4 Top

Starbases were meant to be protected by ships.

As tough as battleships were in World War II, they were vulnerable to planes. Starbases can fend off ships decently but they're not meant to be space fortresses. Their lack of manueverability is just too great a downside. (heck, I could just take a large asteroid and toss it at the starbase and it would be dead meat).

Reply #5 Top
I agree with both sides the soulution is a second class of stare base one that is a space fortress. yes they can not move but they shoukld be able to have greater power plants and thier for shield and guns. it makes you have to decide is this a space factory or a stratigic strong hold.
Reply #6 Top
Can we at least have the ability to form fleets with ships and starbases. As you said Frogboy, Battleships were vulnerable to planes, so you sent your own planes to defend them. Although the shipbourne AA and fighter escorts couldn’t exactly coordinate their efforts effectively, that problem has been solved in the past 60 years, so why should it persist over 200 years from now? Of course, due to their size, the starbases should take up a sizable chunk of any fleets logistics. Perhaps even enough to make fleets involving them unfeasible until just about the entire logistics branch of the tech tree has been researched.

That is all.
Reply #7 Top
Of course, due to their size, the starbases should take up a sizable chunk of any fleets logistics.


I would think it wouldn't. A Starbase is just that, a "base". Logisticly thinking, the Starbase would enhance the the Fleet logistics. I am not saying no logistic points should be assigned, but the assignment of points should be minimal since a Starbase is self suffient to an extent.

By the way, I would like to see a path/upgrades for stronger Starbases (at least the Military ones, the other types, well... they need protection).

DF1
Reply #8 Top
So frogboy, starbases were intended to be defended by fleets. I can live with that. What I have trouble living with is how the fleets that are suposed to be defending them keep asking what to do when they are sitting there idle. I move 1 ship, the defending fleet asks me what to do, I move another, the defending fleet asks me what to do again. It is quite annoying.

What I would like is some sort of "fortify location" command that orders the fleets to defend the location, and not to ask me what to do when a ship enters sensors range. This isn't ver 1.0 where the defending ships destroyed don't get to counter attack, so there is no reason why I need to be alerted when a ship comes into sensors range. I only need to know if they were attacked, and if they need reinforcements after the attack.