Time or money?

Huge universe and abundant abitable planets: I want a conquest victory, but mantaining a big fleet cost a lot of money and, according to what i read, finish a game without a lot of money cost a lot of metaverse points; if i want to make money I have to slow down, but again more turns to win means less points... so somebody can tell me if is better win quickly or having a lot of money?
Thanks   
9,410 views 12 replies
Reply #1 Top
That big a universe with abundant planets, the massive amounts of taxes from all the colonys will will give you more money than you could spend.
Reply #3 Top
For me is not working, I have to keep taxes high only to don't loose money!


The answer is trade.
Reply #4 Top
That big a universe with abundant planets, the massive amounts of taxes from all the colonys will will give you more money than you could spend.

I spend it by buying Industrial Sectors at 4.4 billion a pop.
Reply #5 Top
In my current game @ 59% taxes and 100% approval, I make 280 of my 4919 weekly BCs from trade, less than 6% (I even have econ bases along the trade routes), and I make 813 BC from Tourism, and thats ~16.5%. So the answer is not trade. More important is population and Economic buildings (banks et. al.) You have to build up your population to increase your tax base and build those econ bonus buildings all over them. I make nearly *all* my PQ 12+ into econ specialized planets, get them up above 15 billion population and watch the cash roll in.

Cheers,
Reaver


Reply #6 Top
You don't need to finish with alot of money. The higher score comes from having a higher average weekly income. Time is really not that important either unless your already in the 10 year area. On a huge abundant (that is what I play as well) with tight settings there should be 150-200 planets available. 1 farm on sub class 15 and 2 farms on greater than class 15. Easy on the industry and research builds. Save most room for econ. Tweak your research to get economics and morale.

You can also look for info at WWW Link
Reply #7 Top
I make 280 of my 4919 weekly BCs from trade, less than 6% (I even have econ bases along the trade routes), and I make 813 BC from Tourism, and thats ~16.5%.


On the average, I rake in 1200 to 1500 BC per week in trade alone. With 90 to 100 percent approval. Add that to my taxes and tourism (I always go Neutral), I bring in roughly 3,000 to 5,000 BC per week grand total. If I jacked my taxes up from 18 or 20 percent to 40, 50, even 60, I would have a massive income...

The thing is, I only build as many morale projects and farms as I need, the rest goes into research and military.

I think economy starbases only work when the planets the trade is coming to/going from is in their range... Not along the route itself.

Reply #8 Top
After a few more game weeks, I got some new numbers:

Trade -- 314BC
Tourism -- 880BC
Taxes -- 21291BC

Weekly net income -- 10,032 BC

Even if I used your 1500 BC trade numbers, we're only looking at 15% of net, 7% of the Gross. Maybe early in the game Trade provides some value, but by the mid to end game I don't see the need. Maybe if I maxed out my routes I would get close to 1500, but compared to 21k...

Cheers,
Reaver

Reply #9 Top
I think economy starbases only work when the planets the trade is coming to/going from is in their range... Not along the route itself.


Economy starbases work anywhere for trade bonuses. You'll get the bonus as long as the freighter is in the zone of influence.

However, it generally *is* better to build them near the home planet because freighters get an income bonus just for being near their destination planets (at either end). That way you end up with a bonus acting on a bonus!
Reply #10 Top
However, it generally *is* better to build them near the home planet because freighters get an income bonus just for being near their destination planets (at either end). That way you end up with a bonus acting on a bonus!


Also, if you're going to have an economy starbase for trade purposes you may as well add the modules that give your planet bonuses to SP, MP and RP (24% per SB once maxed out). In this case the planet itself needs to be within the influence area of the starbase.
Reply #11 Top
Even if I used your 1500 BC trade numbers, we're only looking at 15% of net, 7% of the Gross.


I must be a noob, but I can never manage to have high taxes and keep my people happy. I never have room for all the trade goods, etc etc...

Even if I make worlds dedicated to one thing or another (research or manufacturing).

Also, if you're going to have an economy starbase for trade purposes you may as well add the modules that give your planet bonuses to SP, MP and RP (24% per SB once maxed out).


I max out every starbase I build.

Reply #12 Top
You should need fewer ships relative to the size of your empire than you would on a smaller map.