AI suggestions for expansion

(1) One thing I don't like is I can send 10 fleets to an AI's largest 10 planets. Then on the turn I declare war, I can pretty much capture those 10 planets generally locking a victory even against a stronger opponent. On the flip side, if an AI declares war on me, only then does it start invading my "space".

Suggestion:

Introduce the concept of air space (space space?). Allow a player to attack ships in their space without declaring war. This would put humans and AI on more fair terms when declaring war. Because if I started sending warship ships into the AI's space, they could move their fleets in and destroy them without declaring war.

Or a simple alternate suggestion...make it so you can't attack the first turn you declare war. This would give the AI a chance to attack any war fleets that were pre-positioned at their planets.

Note: obviously freighters should be given a free pass.

(2) There's been games where I have an Alliance with all the remaining races (diplomatic vicotry disabled) and I pick them off one by one.

I would like to see the AI break Alliances if our relationship falls too low (having an Alliance can be a + though).

I also think Alliances should work more like NATO. If I'm in an alliance with Race A, and I attack Race B, and A and B are good buddies, Race A should threaten to break our alliance if I don't declare peace on B.

Or moreover, being friends with a race's enemies should count against you (as well as being enemies with their friends). Too many times there are AI's that sit around in watch wars because they are friendly with both sides.



8,061 views 6 replies
Reply #1 Top
Oh one quick note: beyond the above--having full troop ships just outside several AI planets should immediantely signal an alarm and action!

Cheers
Reply #2 Top
Oh one quick note: beyond the above--having full troop ships just outside several AI planets should immediantely signal an alarm and action!

It already does. Start playing on harder difficulties.
Reply #3 Top
Oh one quick note: beyond the above--having full troop ships just outside several AI planets should immediantely signal an alarm and action!


It already does. Start playing on harder difficulties.


I play on the hardest level. It says "-we know what you're up to" or something like that. But it still sits there like a sheep.

Reply #4 Top
(1) One thing I don't like is I can send 10 fleets to an AI's largest 10 planets. Then on the turn I declare war, I can pretty much capture those 10 planets generally locking a victory even against a stronger opponent. On the flip side, if an AI declares war on me, only then does it start invading my "space".



I think "Pearl Harbour" tactics have already been discussed a lot! Safe to say that the concept has been brought to Brad's attention...

Reply #5 Top
No, they WILL attack if you don't move. You spend a few turns positioning, and see what happens to you. They do this for no real reason sometimes, but I think it needs to be more aggresive there. If a ship is 2 spaces from a planet, it should ask you for an explanation, and then you retreat. If not, automatic war declaration.

I quite like option 2 aswell.
Reply #6 Top
This seems to work intermittently though, sometimes I can park invasion fleets inside their territory and nothing happens, other times I will have invasion fleets prepared to attack one race, and another race on the other side of me sees them, freaks out and declares war. I think it might be that if an AI thinks you don't like it and sees you preparing for war then it assumes you are coming for it, but if it thinks you like it then it lets you continue. I do like how it seems to give AI's personalities and thought processes though.