ONE WEEK = what?

So is the game turn a galatic week? I dont' see my civ growing by a billion in a week. And if it is a variation of a week, what does a week equal in Earth time?
21,029 views 31 replies
Reply #1 Top
Does it matter? A turn's a turn...
Reply #2 Top
it's a week.

and yes a planet can have 20,000 births in a week. they say that 5 people are born a second. so that's 2,100 babies a week. now add in the factore of more inhanced technologie. larger base population, a planet that is much more better quality than earth, and probably you can imagine cloning and artifical births to the roster. and wow. the population does grow fast.
Reply #3 Top
Some people just don't understand that they have to suspend disbelief to play a game.
Reply #4 Top
Some people just don't understand that they have to suspend disbelief to play a game.


Whoa, whoa whoa ... are you telling me I can't build an aphrodisiac that will let me reproduce 50% more often?!
Reply #5 Top
As is mentioned in the game, the population really only refers to able-bodied citizens (read: taxpayers and cannon fodder). The 'population' grows (or shrinks) in the sense that more people register/pay taxes (or unregister/flee to the hills) each week.
Reply #6 Top
If 5 people are born per second, thats 300 per minute, 18,000 per hour, 432,000 per day, 3,024,000 per week. Not to nitpick or anything but i don't know where 2100 comes from.
Reply #7 Top
Not to nitpick or anything but i don't know where 2100 comes from.


Probably a typo.

Also while we are in the topic of on turn being one week, what the hell is with the production, I mean with cloning and advanced tech and droids and stuff what's with a planet only being able to produce one ship a week at the max??? I hope those workers aren't getting paid.
Reply #8 Top
As it says, it's not people born every week. It's people paying taxes. Legal immigration ftw!

Azrune: Cloning? eh? droids? where? Still manual labour. Besides, where would they build more than one? They could, there's just no space.
Reply #9 Top

7 Days = what?

4.3452380952380952380952380952381 of a year. 168 hours or 10,080 minutes or 604,800 seconds or one click of your mouse in a fraction of a second.

Guess it really depends on how you want to look at it.

I would really like to know what kind of crack head civilization can build an entire starport in a week but can't even pump out two lousy tiny scout ships from the same starport in a single weeks time.

Tis a game afterall.

Reply #10 Top
I would really like to know what kind of crack head civilization can build an entire starport in a week but can't even pump out two lousy tiny scout ships from the same starport in a single weeks time.


What can you expect out of a starport built in just one week?   

I do think that the 1 ship/week design is highly annoying, though. It just adds more to the micromanagement fire...
Reply #11 Top
I would really like to know what kind of crack head civilization can build an entire starport in a week but can't even pump out two lousy tiny scout ships from the same starport in a single weeks time.


It isn't the building of a scout ship that takes a lot time, that takes almost no time. The secret of the slow growth of interstellar galactic fleets is the painting of the ships.
As is custumary in the future era of galactic civilizations, the painting of starships is a highly artistic / material demanding/ time consuming effort. Not only need the layers of paint protect the ship against hostile space conditions, it must be exactly the right colour for your faction and stay that color under extreme differing lighting/temperature conditions. Finally, there's the estethics, the ships need to look very beautiful and shiny to make the gruesome business of space warefare more attractive.
Probably only a handful of skilled craftsman are able to provide a final product of this quality. It that sense, it is no wonder that it takes a week to produce a scout ship.

Reply #12 Top
It isn't the building of a scout ship that takes a lot time, that takes almost no time. The secret of the slow growth of interstellar galactic fleets is the painting of the ships.


I made a primer-gray race, but they still take the same amount of time to produce the interstellar equivalent of a jet ski as they do to produce a 3-km long battleship.   
Reply #13 Top
Some people just don't understand that they have to suspend disbelief to play a game.


Exactly my thoughts.
Reply #14 Top
Well, just remember that even scout ships have FTL in this game. That implies fairly large ships, even at the tiny level. Who knows how long it takes to build an FTL drive? It might be powered by "The Outrage of Honest Politicians", which could take a long time to collect...

"A foolish consistency is the hobgoblin of little minds" - Ralph Waldo Emerson
Reply #15 Top
It's the forms, man. Putting the ship together gets done Monday before lunch. It's the paperwork that takes the rest of the week, and that can't be rushed no matter the ship type.
Reply #16 Top
If 5 people are born per second, thats 300 per minute, 18,000 per hour, 432,000 per day, 3,024,000 per week. Not to nitpick or anything but i don't know where 2100 comes from.



He ment 1 birth every 5 seconds, hope this post goes through.
Reply #17 Top
I was really curious about it maybe being a galacitic week versus a Earth week, since when you play alien races you would still be going by earth time. But thanks for your posts.
Reply #18 Top
so that's 2,100 babies a week


babies are not people, (well, they are but they are not an adult peoples) so you say, when a baby is born, he need to pay taxes in less then 5 seconds?

Holy Carp! babies are paying taxes!
Reply #19 Top
Holy Carp! babies are paying taxes!


No, the populaton increase apparently represents already-born children hitting adulthood.

Or something like that.   
Reply #20 Top
First this is a game,
Second it is set in the future.

Therefore if you want to debate, realize....

Tax rates, Political Agendas, Birth Rates of today do not apply.

Try and play this game with a 5% or 7% tax rate like we have today and see
what happens.

Reply #21 Top
God, I hope you're joking about the tax rate of today. Seriously, background research of taxes = good for this sort of thing.

In the UK, everything has VAT. That's 17.5% before you get started.
Reply #22 Top
You've gotta figure the people probably have like city taxes, country taxes, planet taxes, and then your race tax. No wonder you have to build farms to feed them, they can't afford food!

If you figure the people making the ships have government jobs (or at least a government contract) then of course they're going to take forever to build a ship.
Reply #23 Top
Hey!, every week 2100 babies are born right? so no baby is born in a middle of a week, it's like there is order that all babies must be born in Sunday! and the game never stops at a middle of a week, like if I built a ship on Tuesday that's mean only in about a week it will be ready... if the ship is ready at Friday? what can you do about this?

you can't guarantee that a ship will be ready in a week?!?! you can guarantee that the ship will be ready at Monday 22 2231?!
Reply #24 Top
Well, frankly, it's better to, as was said, suspend disbelief while playing. BUT, here is a connection: It takes, supposedly, a single week to produce a ship of any kind in this fully automated, smart-production-process civilization of the future. Yeah.
They probably spend most of the time making babies. And as fast as possible. You could be a grandfather in your early 30s! Think about that.
Reply #25 Top
In the U.S. when you combine local taxes (including property taxes), state sales taxes, federal taxes, and other hidden taxes (individuals ultimately pay the corporate taxes through increased product prices for example), then for a middle-class person you can easily hit 40-50% overall tax rate (particularly if you live in a high tax city/state like New York City).

When averaged out over the whole nation, the federal tax receipts (excluding local and state tax receipts) amounts to about 18-20% of the nation's production (GDP). Add in local and state receipts and again you get up to about tax rate 30% for the "average" person.

Therefore, the 49% tax rate I typically set for my empire is not all that unreasonable given the demands of interstellar commerce, development, and war (plus those greedy politicians putting in all of those earmarks into my budget! Come on, who is the wise guy who put in that 500 billion credit line item for a bridge on waterless Mars to connect a village of idiots???).