Does the AI ever Dismantle a building?

I have yet to see any of the AI's dismantle a building on any planet that they take over. Which made me start to think...

Colonize a planet build a quick starport build another colony ship move on..
Dismantle starport put in whatever else you want researh, capitals unique items etc.. This way when an enemy captures a planet they don't have the ability to protect it with ships. When you capture an enemy planet remove their starports. Instead build up your planets with planetary defenses. Picture a PQ 32 planet with nothing but Defensive buildings maxed out.

Eventually you would cripple the enemy since they have nothing building fleets. All the while your researching the nasty nasty damn damn techs and are making fast fast heavily armed and protected ships. that do nothing more than take out what little fleets they have left. Over the course of simply time itself you would whittle them down to only 1 planet that is producing a ship a turn. Even if they have a couple of rogue transports that capture a planet or two they never seem to build starports. They only upgrade the current buildings.

The nice thing about this idea is that they have to create fleets further away from your worlds and they tend to keep their fleets moving around. letting their new worlds produce more fleets but with no starport theres no fleet production. I can see this making the AI really upset.

After all this is a game of attrition when you boil it down. Simply deny them the ability to produce and fleet up..
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Reply #1 Top
This seems a bit silly... If you can capture a planet then why don't you keep it?

You are after all still giving away planets, hardly the basis for a sound strategy.

The number of times a planet can't be held against the AI is very small.

Reply #2 Top
i have seen them overbuild with different types of building. even if they won't do this with starports i don't see how this is a viable strategy. better to build up into impregnable fortresses(all population and planetary defense) than to build them into garbage planets and just wait for the ai to take them. better even to repeatedly colonize them with 1 colonist the distroy the colony so you saddle them with useless planets than what you are suggesting i think. if you rot a planet down to size 1 that way they get a planet with micro population, no place for a starport, and a base colony eating into thier income. manditory research planet, lol. there are other benefits to such a scorched earth strategy, but i have no intention of testing it out.

i assume this is just an exotic exploit tactic your pondering purely for your own amusement. if so, more power to ya as a way to win tho....
Reply #3 Top
Well I haven't actually tried this particular scenario out but it did give me the idea of faced with an enemy that is sending in fleets of ships ( mainly transports with a higher Soldiering/Tech Level ) that it will limit their ability for the mass production until I surpass them and then take them back. Something similar would be to destroy the starport prior to an attack. It's more for a defensive posture to keep them producing more ships. A planet that is let say nothing but factories but no starport or better still nothing but influence centers where influence is not a victory condition. Just trying to find ways to befuddle the AI.

I like the idea of nothing but research planets so that you eventually can research everything within 1 turn. Then once you have everything just make every planet tile defensive.

Agreed this is a long and much more harder strategy to attempt but it would be interesting to test it.