Possible bugs that are known by most people and for the developers to know about?
1. Save Bug- After saving a game, be it quicksave, save etc.. the next load game doesn't start where you left off until you click the turn once. Question is that a option which will be addressed in expansion?
2. Homeworld Bug- After creating a customized person and you start your first turn, the name of the "homeworld star" is also the name of the "homeworld planets". Could it be possible to click on the star to rename it? As of now it cannot be done. Question: Will that be addressed in the new expansion?
3. I know this isn't Bug, however in a way it can be because you don't know always know what things are defined as. In the game menus, especially the start of the game when you create the universe, will there some sort of definition(such as being able to right click on the item to tell what it is about or a side menu of what things about), such as what is a chaos map etc..Question: Will this be introduced in the expansion pack?
4. Custom Chac. Bug- In the custom make-up for new character when in the abilites section it always leaves on soldering +20 and logistics +6 and loyalty + 25. Is this a bug to start with? I know that it can be turned off, but it acts like there free at no cost? Will there be a discussion on this for future packs?
5. When attacking a planet using troops or getting attacked with troops I have had a problem every once in awhile where the computer locks up into a loop where I get attacked over and over again, yet there is no ships with troops attacking me/vice versa for a second time. The only way to get out is to ctrl-alt-del and end task on it in Win XP/ If any have had this problem please let this post know so they can look into it. It may have been a freak occurence.
6. This came from another post but I have noticed this also:
The Lost Production Bug- That occurs if you gain a technology for an improvement upgrade the turn before the more basic improvement is built. When this happens, the new improvement will automatically finish and NO production or research boosts occur. If you destroy that building, you will lose the industry points it gave, making you now have LESS industry than what you started with. It is repeatable. Take a new planet, build a basic factory. The turn before it finishes, research or trade for Xeno Industry. You had 12 industry points before, and guess what, you now have a new factory and still have 12 industry points. Now, upgrade that building into something else, or just decommision it. You now have 2 count em, 2 industry points to work with. Even if you don't destroy the building you still have only the basic 12 points you started with and now 1 less tile to use after all that building time, AND you still pay the maintenance for the factory. Please see if this is a bug or that just economics in the game?
7. The new modding section is nice, the only question I have on that is, will there be a better method of editing things, more like windows with clicking menus and what not to be-able to go through editing stuff like technology instead of going through a editor like notepad etc..?
If people have any other bugs please also list them here so the creators of the game might be able to see them.
Thanks for listening
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