How can I MOD my homewolds STARTING Influence points?

As a custom race I got tired of being given a 10 QL home world so I editied the xml file and changed the graphics around to make it look better, but I cannot find where to edit the intial IP of the plant..so basicly I have a 30 QL planet with IP of 20, then when I have conquored other races homeworlds i see their 15 QL planet has a IP of like 200+ and its not full of embassies either so thats not it.....anyone one got a hint for me ???

Also how would I find out how to add more resource tiles....by changing the QL i get alot more tiles but not proportionally more bonus tiles...ie...i still have 1 or 2 that would have been there any way on a 10 QL planet.


Thanks
Ken
6,572 views 7 replies
Reply #1 Top
Did the have influence basis nearby. I do not use them but I think they give a boost. Was it a political capitol? Do they have influence resources that they stacked with constructors. Other then that I am not sure how they could do it.
Reply #2 Top
200+


Maybe they had there abilites set on Commercial Giant or something +70% influnce bonus
Reply #3 Top
Hint Research Xeno Buisness to Cultural Conquest...
Reply #4 Top
No, to that. I am talking about your base....starting planet IP, before you even move a single ship or click the turn button the for the first time...... not what you have at the end of a game.

Reply #5 Top

Well, there is not currently a way to specify a starting influence value, but higher PQ planets will generally have more influence.

Also, if you start out with an influence bonus, that should help as well.

Reply #6 Top
OK thanks for the info CariElf...lol now i can stop digging around for it

Reply #7 Top
you haven't found the governer that tells all planets to send ships to one way point yet