Proposed Tech: Reflectors

Reflector Technology. Requires massive power generation, so it would only be available for planets and as a new starbase module. Basically it creates a defensive shield that inverts and reflects an attacker's energy.
163 views 11 replies
Reply #1 Top
Sounds cool. Maybe someone can make it. (MOD)
Reply #2 Top
I think you cannot mod something like this. Attack/Defense values are fixed. This would require the defender's ship to have an attack/defense dependent on the attacker's. I don't think there is anything to allow that in the current code, though Stardock could implement it if they wanted to.
Reply #3 Top
will look into the defense side of the mod. SB side will be no problem can just link to new tech. and assign value. will let you know about the planet side of it.

LM

~SDC~
Reply #4 Top
I created a new tech using your sugestion called "The Shield of Light" (it is a mod) Here is the description:

"The Aldar Empire has created a Reflector Shield that protects the planets against the attack of the enemy by creating a field that inverts the attacker's energy discharges. The same energy is send back to the enemy's ships destroying them." 10% Defense, 10% Morale, 10% Soldiering.

What do you think?
Reply #5 Top
where does this come in the tech tree?
thought that a starbase defense of +50% would suffice for SB mod?
~SDC~
[Message Edited]
Reply #6 Top
You must research _1d Phasing, Advanced Artificial Intelligence, Antimater Weapons and Deflectors.
Reply #7 Top
Also I created a starbase module for that too.
It is also called the Shield of Light.
Needs _1D Phasing, Antimater Weapons, Artificial gravity and Deflectors. You must build up to battlestation 3 to be able to use it. Also it costs 50 with strength of 20. Sise 3.
Reply #8 Top
strength of twenty would be weaker than overlordkiller two which has strength of 24% and costs nothing

~SDC~
Reply #10 Top
yep :)

~SDC~