Question.. if you put troop mods on your large ships

will your ship disappear when you invade a planet? considering it has the top of the line weapons and shields?
12,374 views 12 replies
Reply #1 Top
Unless more than 1000 (2000 if using advanced troop transports) survive. If that happens, the ship stays. If not... well, thats why we use cargo hulls
Reply #2 Top
I have to say it's pretty annoying it works that way. I see some design advantage to it, but I hate not being able to make my Warhammer 40k Type Battle Barges.
Reply #3 Top
not trying to be facetious at all but this isnt warhammer 40k, so you shouldnt try to make it some other game. its galciv 2..... but i also do agree, being able to do that would be pretty cool, having ships like that would just be awesome, thanks to some advice from a member of my empire we're actually using tiny hulls with and in my case lots of engines. cheap, fast, and more hitpoints as well as less logistics.
Reply #4 Top
The whole point of troopships disappearing after a battle is to put a break on actually taking worlds. It makes capturing worlds much more difficult and time/resource consuming, so your opponent is given some time to respond.
Reply #5 Top
could keep the ships and make you go and reload the pod
Reply #6 Top
For this reason, don't ever build the "Combat Transport". An "expendable" dreadnought??

Just build them on cargo hulls and make them VERY fast.
Reply #7 Top
I much prefer to have weapons on my transports. It's REALLY annoying to lose those ships with each world I take. I understand the point of it, but, jeez, why not have the ship go in orbit? Or better yet, I've used a fleet of combat transports (personnal design, huge hulls, so lots of everything) to clear whole systems, you want to slow me down? An invasion uses up all movement points left in the fleet. Sound good?
Reply #8 Top
not trying to be facetious at all but this isnt warhammer 40k, so you shouldnt try to make it some other game. its galciv 2..... but i also do agree, being able to do that would be pretty cool, having ships like that would just be awesome, thanks to some advice from a member of my empire we're actually using tiny hulls with and in my case lots of engines. cheap, fast, and more hitpoints as well as less logistics.


Well, my point is while I understand the idea from a design issue... it doesn't really make a whole lot of sense why you can't drop troops from orbit.

Reply #9 Top
Now that population is much more valuable (1.1), you would think that the whole “loosing the transports after invasions” is unnecessary.

-Brian
Reply #10 Top
What i was doing in the earlier version was buying the alien transports. Which depleted the planets of defenders. Then upgraded them to Combat transports that could get through the enemy planet defences. Attacking the next turn. Destroying an entire race with their own transports in two turns with not even sending a warship to their part of the galaxy. Oh, for the good old days.
Reply #11 Top

Well, my point is while I understand the idea from a design issue... it doesn't really make a whole lot of sense why you can't drop troops from orbit.


it is called atmosphere
Reply #12 Top
you may or may not want to arm your transports but i have found out that i want to armor mine that way if the UP says arm them then the ai will have to go through a lot of defence in order to hurt my transports