Worst start turned out to be my best yet.

I decided to try some of the tailored game options and so I start in Ideological war scenario which puts you on a team with 2 good races as the terrans and at war with 3 neutral and 3 evil civs. Settings were Large Galaxy, and occational - common on stars, planets and habitable, painful difficulty.

So I appear in the very bottom corner, sector (1,1) and think well this kind of stinks for exploration and expansion, but at least I'll be secure. (I was hoping for a furiously fast start having altered in +70% population growth just to try it out) I knew the race to the relatively few planets would be intense so I sent out a bunch of custom sensor and colony ships. This setting, probably the game type also affords a rather large 20,000 BC starting fund which was key to me being able to turn this around.

I take a look at Earth and I've got 2 +300% research tiles so I buy those and start researching like mad. Since I'm buying the first several buildings and ships I leave it all on research anyway for several turns. I check in on the 2 stars next to me and out of like 7 planets, 1 class 8 was available. As my other ships closed in on the next closest star which is almost 3 sectors away and I see the white border of the Korx, whom I am at war with by default and I'm hitting my forehead, thinking that this game my already be a lost cause. Anyway I continue to look around, building more sensor ships only to find that they have colonized all 5 of their surrounding planets up to the Drengin boarder.

Confindent in my population growth advantage I had sent off 5 full colony ships already, 4 of which were now just wandering around. I had upgraded to impulse before the Korx so I was keeping my ships ahead of their extra colony ships which were aimlessly looking for homes also. This was to no avail however since it seemed all the worlds were taken by the time my ships made it out (about 8 turns to Korx and even further beyond at 3/week) So I start to recall my colony ships when it dawns on me that it's still only a couple months into the game and with a lot of the cash I started with, I still have a shot.

Korx was in such a hurry to colonize that most of their planets still had 70 million - 500 million on them, and so I conceived a plan. I parked all my colony ships by the Korx worlds and pump up productivity and set research back to 100% and get planetary invasion in 11 turns. I also customized one of my scout freighters with a particle beam and started tearing up their loose colony ships, killing the people contained within. Watching and waiting for those turns was the longest 11 turns of my life, I was either doomed to my pathetic 3 planets (PQ 10, 8, and 4 Mars) or destined for glory. With 8 turns to go I see the 1st race militarize, then another, and a 3rd right as I upgraded all my colony ships into transports. Luckily none of them were the Korx. I also got planetary defenses for the soldering bonus right as the invasion began.

As I had planned, my shiney new ships had each retained all 500 million civilians which were now a loyal army and in one fell swoop, took all but one of the Korx worlds. (Thank god for the air superiority advantage bonus) Their last remaining world I took down with a couple customized 500 capacity, very fast transports since I didn't have enough people in their space which was quickly becoming mine. Just like that, one of the neutral races was out of the way and I had the best 'inital' colony grab I have ever had. Booyaka! I was so happy it worked out. Before this I hadn't even thought to rush to invasion, it was inspiration brought about by deep desparation. I guess I was also pretty lucky to have started with an uber research Earth and 20,000 BC. Still, I thought I would share. ^____^
5,860 views 7 replies
Reply #1 Top
Wow that is awesome! I have thought about a invasion research rush as well and have just not gotten around to trying it yet. Nice work.

-Lee
Reply #2 Top
Sweet! Its cool to see other's strats - deepns my game and gives me new perspectives on how to play
Reply #3 Top
Thats a really cool story. I wish more people would share stories like that.

And yes I have noticed that the most fun games I have is where I take what is first given to me and fight it out rather then ctrl-n until I get a "good" start.

Felk the Odd
Reply #4 Top
Just an update, I thought I would mention an observation about this game. This setting that automatically starts you off at war with 2/3 of the galaxy seems to be bringing out a particular side of the AI. Namely, since they are at war, and have so many enemies they all seem to be almostly completely ignoring research except for a slow progression in the weapons department. All their research levels are rock bottom compared to mine and have been the length of the game. So if you want a long drawn out low tech focused game, give this a try. Might be good to not worry about tech and just focus on your military strats, etc...

I was a little worried at first because the Drengin had so many fleets running around that I was unable to stop given that I normally start a scientific / social revolution directly following the colonization phase. I kept to it, just had to maintain a higher military than I normally do while everyone else kept banging their fleets together with lots of explosions. Now that I've completely out paced the entire galaxy in science though its only a matter of time until I mop up and civilize it along with my caveman allies.

I'm already taking worlds as fast as I can build them up (I don't like the sloppy way the AI runs colonies). I just grabbed a planet from the Yor, class 16. I open up the planet management screen to find SEVEN basic farms up with only 2 media centers, but here's the real kicker... There's a tile with +300% to farming that is EMPTY. I guess the Yor weren't programmed with any farming sense.
Reply #5 Top
I honestly dont understand this sometimes. How hard would it be to put in a script that tells the computer "Build a farm here!" "Build a lab here!" "Build a factory here!" At least on harder dificulties like medium and up. Shouldnt be to difficult...
Reply #6 Top
ive read somewhere that the AI will trash a planet's buildings if it feels it's going to lose the planet.. and maybe they were trying to teach you fleshlings a lesson by building up a bunch of those strange things you call "farms", hoping you'd drown in overpopulation and kill each other. (they saw similar behavior among Snathi rodents, and arent all fleshlings quite the same?)
Reply #7 Top
honestly dont understand this sometimes. How hard would it be to put in a script that tells the computer "Build a farm here!" "Build a lab here!" "Build a factory here!" At least on harder dificulties like medium and up. Shouldnt be to difficult...


Very easy. But this game has no scripting, that's the entire point.