Start of Game Strats???
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GalCiv2 Forums
Ok, ok, I'm at a loss! I can kick serious ass on Challenging, but every game I start at Tough I get my ass handed to me!
Although I win the Challenging ones, I can only do so if I'm left alone long enough to build up - my start of game strat must suck !#@$.
So I'm looking for any whiz-band starting strategies from you geniuses out there!
To be clear, I've tried these two basic strats, generally to no avail (again, I can make them work solidly under challenging, but not for tough):
1) Use my initial monies to build 3 colonizers and head out in various strategic directions trying to set up a decent outer ownership wall, and then backfill from my home planet while these planets are set to focus on social production.
2) Use my initial monies only to build the first factory on each planet I settle. My colonization goes much slower with this technique.
3) Totally focus on technology for a few turns while buying production facilities on my home world. Then switch to an upgraded colony ship that can move quickly. (Impulse engines)
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In general, I notice that the computer out colonizes me by a factor of about 2:1. And its able to produce a ton of both scouts and constructors at the same time, while I'm struggling with just creating enough colony ships!
Also, I generally have trouble with influence early in the game. Later, I can't keep it down and end up conquoring everything via influence when I just want to have a decent AI to fight space battles with...
So, what I'm looking for are good early game strats!!! Anyone???
;-}
Although I win the Challenging ones, I can only do so if I'm left alone long enough to build up - my start of game strat must suck !#@$.
So I'm looking for any whiz-band starting strategies from you geniuses out there!
To be clear, I've tried these two basic strats, generally to no avail (again, I can make them work solidly under challenging, but not for tough):
1) Use my initial monies to build 3 colonizers and head out in various strategic directions trying to set up a decent outer ownership wall, and then backfill from my home planet while these planets are set to focus on social production.
2) Use my initial monies only to build the first factory on each planet I settle. My colonization goes much slower with this technique.
3) Totally focus on technology for a few turns while buying production facilities on my home world. Then switch to an upgraded colony ship that can move quickly. (Impulse engines)
------
In general, I notice that the computer out colonizes me by a factor of about 2:1. And its able to produce a ton of both scouts and constructors at the same time, while I'm struggling with just creating enough colony ships!
Also, I generally have trouble with influence early in the game. Later, I can't keep it down and end up conquoring everything via influence when I just want to have a decent AI to fight space battles with...
So, what I'm looking for are good early game strats!!! Anyone???
;-}
...I must admit tho, i'm having so hard times on Challenging....Normal is too easy but Challenging is a pain in the ass, specially with those damn Torians.....god i hate them.