Alternative to Transports for mopup.

For frame of referneceI have a game ongoing at the moment where I can essentially end it in victory any time I want. I have a staggeringly overwhelming advantage in all things that matter. So at this point, I am just messing around with the game.

For whatever reason, I decided that I wanted to eliminate two other Civs, the Terrans, and the Iconians. In short order, their fleets were decimated. However, I did not want to bother building the transports and invading and taking over their planets. I ended up hitting upon a solution.

I offered a peace treaty in exchange for as many of their planets as I could convince them to hand over. Immediately after receiving the planets, I would attack a nearby ship of theirs again, and go back to war.

If you have an overwhelming enough advantage, you can do this pretty much as many times in a row as you like until they end up with perhaps 1 or 2 planets remaining, at which point they will just surrender due to having no chance to recover.

IT is pretty uch exploiting the AI, but beats the hell out of waiting for your transports to cross half of a huge galaxy.

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Reply #1 Top
I had a similar thing - I was in a dominant position, and declared war on the Drath Legion. Their allies declared war as well. I immediately sued for peace with his allies, and they gave me a ton of BC for the priviledge. Made declaring war rather profitable, and allowed me to pick off the one Empire as opposed to three.
Reply #2 Top
In a recent game, gigantic map, only 3 other civilizations left, I got bored trying for the influence victory so attacked the Terrans. Well, I didn't bother to check if they had an alliance with the other two...they did. Fine. I had been receiving money from most of the civ's throughout the game for my "benevolent" nature. Within 20 turns the Iconians and Terrans no longer existed and my fleets were converging on the Torians in the far corner...the wimps surrendered.

If the game was set up for "common, " or better, habitable planets I would have run out of population for all the transports required. As it is, I've been experimenting with all game parameters set to "rare." That provides a more reasonable ammount of transports needed.
Reply #3 Top
As far as I know the ”surrender most of your planets – resistance is futile”-strategy is pretty basic. You only use transports for the minor races…for some reason they won’t give up their planet
Reply #4 Top
I've been playing against the simplest AIs, just to get a feel for the game. I've found that if you're sufficiently ahead, you can ask for ALL of their planets. I ended up doing this to the Dregin, Iconians and the Yor all within a couple of turns. You'd think there would be a rule that the AI would keep at least one plaet
Reply #5 Top
For the amount of time required, pure conquest victories are not really viable once you get past a certain galaxy size or planet count. It does help that you can trigger a diplomatic victory or an influence victory rather then manually sending transports to every planet.

In and of its self, I dont really mind the notion of having to wait a whole lot of turns for my invasion ships to arrive. What I do hate is that by late game, if your in a position to pound out 1 transport or constructor per turn wtih 30 or so movement, that it you have to wait for each transport to move one at a time. Why is it that the AI ships can all move at once (albeit after a pause to process thier actions for that turn), but you have to watch your massive collection of ships and fleets path one tile at a time?

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