Beta 4 bugs/flaws I have seen so far.
from
GalCiv2 Forums
Ok so here is a list of bugs I've found in Beta 4, mind you some were present even in the original release.
1). Sound levels keep changing. Sometimes after an event, or during a track change, all my sound volume changes a good 33% or more down. To compensate I raise the volume manually, then a bit later it decided to jump back up. It isn't just that certain tracks are much louder than others, sound effects are also raised and lowered with the music.
2). When reloading a save game, a fake turn exists. I can load a game and the first depression of TURN does nothing except update the various statistics/readings along the map. This only happens occasionally.
3). When #2 doesn't happen, sometimes all my ships act like they are out of range for moving within my own territory for a round or two.
4). Incorrect reporting on REPORTS screen for other alien civilizations. I was the first race to raise a military, I was the only one on the graphs on the bottom with any bar on military, yet, other alien Civs still reported as having STRONG militaries. Perhaps my spying on them was innacurate for some reason (still not sure how it all works, seems unrelated to espionage levels).
5). More refinement of military +/- for purposes of love/hate from alien civs. Sometimes an enemy will have .01% more military then me, but that is enough to give me a minus and have them attack. Sometimes I have a far higher military than them, and they still act like I have a horrible military, attacking me in force. This is playing on challenging. Not quite sure what reasoning they are using to determine if they love or hate me. Too small a military and they think I am weak and attack, too large and they think I am too strong and attack, am same strength as them and they bug out and attack :chuckle:
6). Unable to CANCEL ship building from the main star/planet map when clicking on a planet -> build ship -> select nothing. It acts like NOTHING isn't bound properly to "nothing". It will often randomly pick a ship to start building. I have to go to the planet screen -> shipyard and select nothing there. Quite annoying
7). Really odd map generation. Could just be the 4 games I've played since downloading Beta4, but it seems like planet specials are much much much more abundant. Which is cool, I do enjoy them, but perhaps adding options controlling the abundance of planetary specials would allow us more versatility in our gaming experience. I had one "normal" map where I was in a corner with 8 Q10+ planets, and 4Q7-9 planets. 10 of the planets had alignment questions upon landing, all planets had a special of some sort. The other games were similar, but not in a corner so it wasn't as unbalancing.
8). The tech screen still is really confusing and/or buggy when showing what techs are needed for ship designs I have saved.
9). +6 logistics points for custom race when I try to use a saved one.
10). Memory leak? After 4 hours of play the game starts chugging a bit. I usually attribute it to having most of the map revealed, but a quick reload fixes it for another 4 hours or so. System specs below in case it's pertinent. Though, I think a debug log dump thing would probably tell you guys more once I figure out how to get it.
11). Many techs not implemented. Stuff like learning centers (neutral ethics) effectively is just wasted research.
12). Special Event failed to do what it said. I had the Altarians on a map who were good or neutral (can't remember). Anyhow, they got this special saying they were turning into evil dudes. Really foreboding and stuff. Well they never changed ethos :shrug: Other times I've gotten specials that I cannot quite identify. Cultural bonus? penalty? You really need to add small out of character explainations like. (your culture production is improved!) or (Watch out the Altarans are becoming EVIL!!)
Sometimes I've had races that are traditionally evil turn good without a special event, or good ones turn evil. Kind of nice how it mixes the game up - BUT it can lead to some really bad situations when you're counting on a race to stay the same ethos.
13). End game everyone has a minus hate on me diplomatically with "I know what you are doing". It's either poor game design (or a bug) that this happens eventually to all races because of there being no practical way of avoiding it. Perhaps allow spying on them to nullify the bonus? I do not believe it has to do with my spying on them, as many times I neglect spying altogether.
Eh, probably some more. I'll be posting back later. Really quick here is my specs. I can try to post a dump debug log once I figure out how to
Thanks again for giving us a great game!
XPS Gen2 laptop
2Ghz P-m cpu
1GB DDR2 ram
Geforce 6800go ultra 256mb video
100GB HD
WinXP w/ SP2
Onboard SigTel sound
1920x1200 resolution, fullscreen
1). Sound levels keep changing. Sometimes after an event, or during a track change, all my sound volume changes a good 33% or more down. To compensate I raise the volume manually, then a bit later it decided to jump back up. It isn't just that certain tracks are much louder than others, sound effects are also raised and lowered with the music.
2). When reloading a save game, a fake turn exists. I can load a game and the first depression of TURN does nothing except update the various statistics/readings along the map. This only happens occasionally.
3). When #2 doesn't happen, sometimes all my ships act like they are out of range for moving within my own territory for a round or two.
4). Incorrect reporting on REPORTS screen for other alien civilizations. I was the first race to raise a military, I was the only one on the graphs on the bottom with any bar on military, yet, other alien Civs still reported as having STRONG militaries. Perhaps my spying on them was innacurate for some reason (still not sure how it all works, seems unrelated to espionage levels).
5). More refinement of military +/- for purposes of love/hate from alien civs. Sometimes an enemy will have .01% more military then me, but that is enough to give me a minus and have them attack. Sometimes I have a far higher military than them, and they still act like I have a horrible military, attacking me in force. This is playing on challenging. Not quite sure what reasoning they are using to determine if they love or hate me. Too small a military and they think I am weak and attack, too large and they think I am too strong and attack, am same strength as them and they bug out and attack :chuckle:
6). Unable to CANCEL ship building from the main star/planet map when clicking on a planet -> build ship -> select nothing. It acts like NOTHING isn't bound properly to "nothing". It will often randomly pick a ship to start building. I have to go to the planet screen -> shipyard and select nothing there. Quite annoying

7). Really odd map generation. Could just be the 4 games I've played since downloading Beta4, but it seems like planet specials are much much much more abundant. Which is cool, I do enjoy them, but perhaps adding options controlling the abundance of planetary specials would allow us more versatility in our gaming experience. I had one "normal" map where I was in a corner with 8 Q10+ planets, and 4Q7-9 planets. 10 of the planets had alignment questions upon landing, all planets had a special of some sort. The other games were similar, but not in a corner so it wasn't as unbalancing.
8). The tech screen still is really confusing and/or buggy when showing what techs are needed for ship designs I have saved.
9). +6 logistics points for custom race when I try to use a saved one.
10). Memory leak? After 4 hours of play the game starts chugging a bit. I usually attribute it to having most of the map revealed, but a quick reload fixes it for another 4 hours or so. System specs below in case it's pertinent. Though, I think a debug log dump thing would probably tell you guys more once I figure out how to get it.
11). Many techs not implemented. Stuff like learning centers (neutral ethics) effectively is just wasted research.
12). Special Event failed to do what it said. I had the Altarians on a map who were good or neutral (can't remember). Anyhow, they got this special saying they were turning into evil dudes. Really foreboding and stuff. Well they never changed ethos :shrug: Other times I've gotten specials that I cannot quite identify. Cultural bonus? penalty? You really need to add small out of character explainations like. (your culture production is improved!) or (Watch out the Altarans are becoming EVIL!!)
Sometimes I've had races that are traditionally evil turn good without a special event, or good ones turn evil. Kind of nice how it mixes the game up - BUT it can lead to some really bad situations when you're counting on a race to stay the same ethos.
13). End game everyone has a minus hate on me diplomatically with "I know what you are doing". It's either poor game design (or a bug) that this happens eventually to all races because of there being no practical way of avoiding it. Perhaps allow spying on them to nullify the bonus? I do not believe it has to do with my spying on them, as many times I neglect spying altogether.
Eh, probably some more. I'll be posting back later. Really quick here is my specs. I can try to post a dump debug log once I figure out how to
Thanks again for giving us a great game!XPS Gen2 laptop
2Ghz P-m cpu
1GB DDR2 ram
Geforce 6800go ultra 256mb video
100GB HD
WinXP w/ SP2
Onboard SigTel sound
1920x1200 resolution, fullscreen
)