Changes in Beta 3 that need reversing:

i have this set to display in the bug reports forum, im sure it will only post in the general forums and have to be moved by a moderator.... anyways, beta 3 has a couple of problems with it, and one of these most likely has many factors involved.

problem 1: the relations degrading due to military strength needs tweaking. before, the AI would suicide because its ships were increadibly weak compared to mine, but they had > numbers so their overall military rating was higher, making them believe they had the upper hand. Now, relations dont degrade at all based on your military strength. In my current game (just testing things out), its year 3-4 and i dont have a single military ship other than my massive transport fleet that i will later use to conquer the galaxy with. I am friendly with all the AI's, and havent had to do ANYTHING to keep my relations up with them. I wasnt threatened once, it basically gives me a free pass in the game to build up without doing anything militarily or having to gift techs to keep relations up. This causes a problem not related to me as well, in that the AI wont declare war on each other any more. There hasnt been a single shot fired yet in my game, planets have only changed sides due to culture bombing.

This needs some serious tweaking, as before the AI would commit suicide attacking a foe with stronger ships but who had a lower military rating (the drengin and arcean especially loved to do this, happened every game). Now, the AI doesnt declare war on anyone, nothing happens in the game at all.

Problem 2: On larger galaxies the game starts to slow down/stutter. Part of this has to do with the ridiculous number of planets now (why was this changed? really, 500 planets is not that different from 300... honest!). Aside from the fact that this prolongs the already worst aspect of the game (planet rush), it causes problems with computing power as well. My comp is 3.2 ghz and has 2 gigs of ram, along with a Radeon 9800 xt, and it cant handle it. Each turn is now taking ~5 minutes to complete.

I do believe there is more to this than simply exponentially increasing the number of planets - again why this was done i have no idea, it only makes the game less fun- the AI has to be doing something different, such as queueing/looping commands that is requiring it to do something several hundred times instead of once or twice. Prior to beta 3, my average turn late game on gigantic with abundant planets took ~2-3 seconds. Now it takes 5 minutes... something has gone wrong somewhere in the code, because a change this drastic cannot be attributed directly to the number of planets. I tried testing on a smaller galaxy, and even there i had stuttering issues, on a small map with only 2 opponenets, the turns were taking ~30 seconds, where as before this would have been near instantanious. I cant give more specifics into the problem, because i simply dont know what is causing it, i can only tell you the facts that i have:

Pre beta 3- turns take ~2-3 seconds
Post- Turns take 5 minutes.

Galciv2 is pretty much unplayable at this point, as 5 minutes per turn doesnt cut it when you need around 500 turns or more to complete a single game.
8,789 views 14 replies
Reply #1 Top
Duh, you do know that you can control the number of planets in the initial game setup, don't you?

I think in the early builds the number of planets was far too low when you selected "abundant" - now it looks to be right. Again, want fewer planets, then select "rare" or "occasional".
Reply #2 Top
Heh on gigantic maps I was still colony-rushing when I was about to research into the tech victory tree.
Reply #3 Top

Regarding #1: Don't agree.  I see lots of wars.   Why should a player declare war unless it's in their best interest? You could always start a war.

Regarding #2: The planet density hasn't changed in 1.1 at all. You control those sliders yourself.  Just choose fewer planets in the game setup.

Reply #4 Top
I agree that the performance is pretty bad on gigantic maps. I decided to drop down to playing only "Large" maps.
Reply #5 Top
Admitted, but I have noticed a LOT more +20 planets than before. Rather than them being rare gems, they're no more common on gigantic then <8s. It means more resources, and less value for a planet. Paying the AI off is no longer the big deal it used to be.
Reply #6 Top
Hey, if your machine can't hack it, lower your settings
Reply #7 Top
problem 1: the relations degrading due to military strength needs tweaking


I don't get this one. I had the Drengin as wary and crash built some fleets that doubled their strength and the almost immedaitely went to neutral. They only failed to come around when near end game we were the only two left. They dropped to cool and stayed there until I won influence victory
Reply #8 Top
i dont think a single person here read my post at all.

1) TO grifman- thanks for making a useless, sarcasting and insulting post. I was playing on abudant prior to beta 3, and compared to prior patches, beta 3 has roughly double the number of planets on abundant for me. I know full well that i can lower the planet density by changing it off abundant, the point i was making is that the number of planets has increased substantially for me compared to previous versions, and as someone pointed out, its not just the number of planets, but the quality.

2) my comp is very good, and im still having problems. "if your comp cant handle it lower the settings" lol @ that, probably 5% of the market has a better comp than what im using now (pulled that number of out of thin air, but really now...), so if im having problems, you can bet the majority of other players are as well. To go with this, you never even addressed the fact that prior to beta 3, my turns took a few seconds, while now they take several minutes?? So, what changed? It wasnt my computer.

3) For the relations, i should not as a player be able to sit there with 0 military ships and not have any relations issues with the AI, in fact, i dont even have any trade with the AI. While the AI suiciding is fixed, now the AI is entirely too passive. If i have a weak military and could be attacked easily, then i should be. I shouldnt be able to sit there the entire game with nothing until all the ship based techs are researched and i can build the best ship possible, i should be forced to use mediocre ships to survive the early stages of the game- which also means im not building constructors, or im diverting spending away from research, etc.

These issues are slightly tied together, because if you want to maximize your score you need to be playing on gigantic/abundant (economic reasons- by the end of the game you can be raking in over 500k credits per turn, which really helps the score out)/suicidal. Part of this is the score, but part of it is also the challange. If the AI NEVER declares war on me, if relations NEVER degrade, whats the point in playing at all? The AI doesnt stand a chance against me or any other player if they are allowed to build up. The basic strategy behind a 4x game is the same for almost every title, and once you learn it you can win at any difficulty. What can make this more challanging/fun is with aggresive AIs, but with Beta 3 this is no longer the case.

There is nothing to make me want to play the game with a passive AI- i already know that ive won the game before it starts, the only question is how and what weird quirks happen during the game that make it fun. This happens because the AI forces your hand differently each game (ie earlier than youd like, a surprise war with someone while already invovled in a war, stretching your forces, etc), but if the player is the only one dictacting the game, and the AI has no purpose other than to fight amongst itself (which it isnt doing in my current game, there have been 0 wars 3 years in), then whats the point in playing at all? You know your going to win, you know when your going to attack, and what your going to take. You can play the game in your head without actually playing it- so whats the point?
Reply #9 Top
Have you updated all your drivers? Perhaps it ran fine before with older drivers and something minor got changed that is having a drastic effect on your system. If you saw what I was playing 1.0x on you would laugh yourself silly. But it runs fine without a single ctd and the worst lag I have seen could be described as a slight slow-down and a little jerky (I like large C/C/O maps).
I am Dling the beta right now. I hope it still works afterwards. I did make sure I got the latest driver updates from Compaq (hush now), and made sure I got all the latest updates from microsoft before installing initially. ( as per forum advice).
Reply #10 Top
probably 5% of the market has a better comp than what im using now (pulled that number of out of thin air, but really now...), s


I have a rather 'low end' machine (1.6 GHz, PIII), and I have no problems playing on gigantic maps with max number of civs.

i should not as a player be able to sit there with 0 military ships and not have any relations issues with the AI


I have not seen this at all. In my latest game, my relations have deteriorated with almost all civs nearby (Drengin and Yor most notably) due to my military strength being significantly weaker. Yor have declared war on me twice, while I've been keeping the Drengin busy by paying off the Altarians to fight them. The Arceans and Korx have gone from neutral to wary/hostile, and are poised to invade unless I get my military strength back up. I can repair relations by building up my military with spin control centers, but the moment I send my ships out (thus losing the spin control bonuses for ships in orbit), relations with other civs degrade swiftly. The only civ not trying to destroy me are the Thalan, but only because they have been bombed back to the stone age by the Drengin. Even the 'goodie goodie' Altarians have dropped to wary with me on occasion, despite my superior influence and trade with them.

Reply #11 Top
I am seeing the same issue with you as to the number of planets. It seems like they are everywhere. I have a system that has 5 planets -- classes 19, 17, 6, 5, 0. I never remember having more than 2 decent planets in a system before. But the response it to crank down the slider one notch (from common to uncommon for me).

As for performance, it might be your system. I play with common planets on a gigantic map and it plays ok for me. About 5 sconds a turn with a 3.2 ghz with 1 gig of memory.
Reply #12 Top
By the way, I did some tests to see the effect of the stars, planets, and habitable settings on resulting number of habitable planets in Beta 1.1 3A. I hit ^N and used the cheat to reveal the map each time, to get an average for each setting. I found in a large galaxy with number of opponents as one I got the following average number of habitable planets

All settings abundant --- 79
All settings common --- 32
All settings occasional --- 20
All settings uncommon --- 11
All settings rare --- 10

Rare stars and planets, abundant habitable --- 35
Abundant stars and planets, rare habitable --- 10


I also tried a HUGE galaxy (note this has 144 sectors compared to 25 sectors on large), all set to occasional --- 61
I also tried a HUGE galaxy all set to uncommon, with 9 opponents --- 60

Conclusions ---

1. Do not run abundant habitable unless you want habitable planets coming out your ears.
2. Number of habitable planets seem to depend solely on the habitable setting unless you just don't have enough planets generated with the other options (on habitable at most 75% of the total planets generated will be habitable). More races do not generate more habitable planets.
3. Habitability settings have a HUGE effect, almost doubling the number of available colonizable planets at each level above uncommon --- Abundant can generate 8 times as many habitable planets as uncommon!

Reply #13 Top
I'm not seeing 5 minute turns, and I play on gigantic/abundant, but turns are taking longer than they used to. This is not saying you're not seeing 5 minute turns, or that my hardware is better than yours (looks about even, really). However, much of this can be caused by playstyle.

Example of playstyle causing issues like this: I'm the reason sensor range is currently capped at 15. I had a fluke game where right after I finished the Eyes of the Universe, the "hypersensor event" triggered. So even ships with no sensors had a sensor range of 65. The game ground to a halt, and eventually reached the point that I couldn't continue because the game would CTD if all I did was load the saved game and hit "next turn." Turned out that even with a decent machine that sensor range on that many constructors was too much to cope with.

You might want to deal with this the same way I did. I zipped up a saved game and sent it to the gc2 bug reporting address (gc2bugs@stardock.com, if I remember correctly) with a description of the slowdown you're seeing.
Reply #14 Top

I'm not seeing 5 minute turns, and I play on gigantic/abundant, but turns are taking longer than they used to. This is not saying you're not seeing 5 minute turns, or that my hardware is better than yours (looks about even, really). However, much of this can be caused by playstyle.

Example of playstyle causing issues like this: I'm the reason sensor range is currently capped at 15. I had a fluke game where right after I finished the Eyes of the Universe, the "hypersensor event" triggered. So even ships with no sensors had a sensor range of 65. The game ground to a halt, and eventually reached the point that I couldn't continue because the game would CTD if all I did was load the saved game and hit "next turn." Turned out that even with a decent machine that sensor range on that many constructors was too much to cope with.

You might want to deal with this the same way I did. I zipped up a saved game and sent it to the gc2 bug reporting address (gc2bugs@stardock.com, if I remember correctly) with a description of the slowdown you're seeing.





this is something i hadnt thought of, although i doubt its the case. Every game i make sure i have every resource starbase on the map, you can easily get them via tech trading with the AI. So in my current game i have a large portion of the map in sensor range, so everything that happens (ship movements, combat, etc) is being rendered. However, i did this in previous versions as well, so it really doesnt explain the change. As for drivers, im up to date on pretty much everything.

The ONLY thing that changed was beta 3. Case in point: i finished up a game prior to updating to beta 3, and my turns were still a few seconds, but about 10 minutes later after i had updated to beta 3, my turns take several minutes. There is no way anything on my computer would have been able to change in this short of a time frame when the only thing i did was update GC2 (ie virus, new hardware conflicts, etc). As for crashing, i havent had a problem with that in any version other than the original release, and that only occured on saved games. ive also tried reinstalling (thought it might have just been a bad install), but that didnt work either.