The Ai on tough DOES NOT CHEAT! sheesh.
Example: Drengin get 20%. Another 20% from picks. 20% from party and you have 60% morale ability on turn 1.
try to consider everything before u yell ITS CHEATING!!! ok?
| Example: Drengin get 20%. Another 20% from picks. 20% from party and you have 60% morale ability on turn 1. |
But the player can't do that. So if the AI does that it's kind of cheating or playing by different rules.
You can't choose so that you get more then 20% (25% for Torian) morale from abilities for any of the default races.
| But the player can't do that. So if the AI does that it's kind of cheating or playing by different rules. You can't choose so that you get more then 20% (25% for Torian) morale from abilities for any of the default races. |
Yes you can.
| Yes you can. |
How that? You can NOT choose more than +20% as a racial ability, it simply is the maximum (as of 1.1-Beta-2A). Together with +20% from the populists that makes +40%.
These people have a point: If the AI is allowed to choose a combination of abilities the player can't choose, then that is an AI cheat. It's not a big one IMO, and most likely an oversight, but an unfair advantage anyway.
| Yes you can. |
No, you can't
Seriously, test it yourself.
If you choose Drengin with +20 morale and choose the alignment tab, you will note that the +20 morale bonus is already chosen. Thus it's impossible to have +40 morale without government-bonus as Drengin while it seems that the computer can choose +20 morale a second time.
| Uh, but the AI *isn't* picking them (well, not the initial 20% anyway), it's part of the Drengin, and you can play the Drengin!! |
Actually, the AI do pick extra abilities which is impossible for a player to do because then they will lose a lot of inherent bonuses which the AI most surely don't lose.
A better system would IMO be to have the abilities tab cleared for the default races and then you could add whatever you want with your defaul-race-points without losing any abilities.
I wonder why this hasn't been fixed a long time ago. This buggy race creation was the first thing I noticed upon downloading the game and it left quite a bad initial impression. It took me approx. a hour to start a Yor game with all abilities working while having changed the government. It took a while to figure out that I had to delete the .raceconfig-files to reset the race and then changing the government and hoping that I would keep all my bonuses.
| Actually, the AI do pick extra abilities which is impossible for a player to do because then they will lose a lot of inherent bonuses which the AI most surely don't lose. |
Yes, that's exactly the point: There's a difference between the AI and the player which shouldn't be there. If it was there on purpose, I'd call it an AI cheat.
| If it was there on purpose, I'd call it an AI cheat. |
best guess: left over from GC1, where the AI did pick its abilities. And the AI working wasn't altrered to reflect the corresponding interface behavior/ design choice for human player.
Again: Guys, the Drengin NATIVELY get a 20% morale boost. It's part of their race just like population growth is part of the Torians.
20% from their native ability. 20% from picks. 20% from party would give you 60% on the FIRST turn.
On top of that, Xeno Communications: +5%. Universal Translator +5%. Diplomatic Relations +10%.
By turn 10, a Drengin could have 80% morale.
IF the player plays as the Drengin, they get those bonuses too. Each race has its own native advantages. The Terran Alliance get a diplomacy ability (so do players when they play them). The Custom race gets a +25% soldiering bonus AND a bonus to trade and research.
Some of you are confusing the ability picks with the native ability of the race.
| IF the player plays as the Drengin, they get those bonuses too. |
No, they don't, or at least it isn't shown. I tested right now to be sure.
I get +20 by default. When I choose the abilities tab, I can't choose +20 morale because it's already chosen. Besides, it would cost 3 points and I have only got 1. And if I change anything I lose my Weapons +20 and my Soldiering +25.
If I begin a game not having changed anything (since I can't improve my morale), with populists as government and take a look at my abilities, it say's +40 morale.
Now if I look at the planet it says that my native morale ability is +47%. I don't remember how morale is calculated so if this is from 40 morale + native invisible 20% bonus, then the abilities tab in civilization manager shows wrong because it says +40. Hence, confusion about cheating. Specially if it's shown to be +60 when you look at an AI Drengin.
| On top of that, Xeno Communications: +5%. Universal Translator +5%. Diplomatic Relations +10%. |
That's diplomacy, not morale.
Now it showed that I had +20 morale so it seems that it's a bug that don't list this native bonus on a default Drengin.
Weirdly enough, it said on my homeplanet that I +25% morale bonus from native ability, shouldn't it be slightly lower than 20%.
And I would like to add that it would be nice to see these unchangable native bonuses upon choosing a race.
No wonder that the Torians have so much more population than the Thalan if they get a pop.growth-bonus that is invisible in-game in addition to their 20% pop.growth & 25% morale from race picks.
I just tried again and I didn't find a way to play a +60% morale Drengin.
I personally add a new ability to each one (as long as it doesn't exceed 5, otherwise it doesn't work)
ofcourse this makes it cheating, so you can't add it to Metaverse....cause it would be so lame. lol
So you lose all "hidden" bonuses when playing a custom race, yet get the same amount of racial points to spend on non-hidden abilities? Why gyp custom race users
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