Beta diplomacy; WAD?

Hey, I've noticed this with three games now playing the 1.1 beta. I cannot have peace. It doesn't matter what I do, most nations are going to attack me pretty quickly. The AI setting is intelligent, however it doesn't seem to matter whether they can actually reach me or not (much of the time they are across the map with several empires in between)... they still declare war on me anyways. This hadn't happened in 1.0X, so I think it is new.

One thing that I have noted though, is that as a "-" modifier on the report screen is a "I know what you're doing" comment for everyone except the Terran Alliance. I'm not doing anything! I only have a couple of defenders per planet, and am focusing on peaceful development of my economy and starbases (two starbases per system... one economic and one military). These conflicts are indecive, and somewhat irritating given that neither one of us really has the potential to harm the other.

Just thought I would point it out as a possible problem in diplomacy weights, and say keep up the good work.

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Reply #1 Top
Hum, i'm still playing with the 1.10X version and in the game i am in i saw the evil altarians declare war on me for no apparent reasons. I was on the other side of the map and they could not reach me with their ships. I did not attack them yet because i was busy elsewhere. I did some fair trading with them and they were in war with the Drengin who were friendly to me.

Sometime, another AI will exchange something for another AI to declare war on you. If you can do this, then so can the computer too. This was pretty cool! After i bashed most of their fleets they were pretty smooth talker and sued for peace. I guess their conquest ambitions were dashed to pieces somehow...
Reply #2 Top
Hey, I've noticed this with three games now playing the 1.1 beta. I cannot have peace. It doesn't matter what I do, most nations are going to attack me pretty quickly. The AI setting is intelligent, however it doesn't seem to matter whether they can actually reach me or not (much of the time they are across the map with several empires in between)... they still declare war on me anyways. This hadn't happened in 1.0X, so I think it is new.


hmmm, I've been playing beta 2, and now beta 3, and I find that the AI will go for peace, but usually not cheaply (if I offer them an ridiculously good deal, they'll go for it). IIRC, I'm playing on "masochistic", and wouldn't be surprised if the higher the difficulty the more resistant the AI is to peace deals. From what I've seen, their willingness to go for a deal seems to mostly depend on military score - if you can get your military score above their score, they will much more readily (i.e. cheaply) go for a deal. Once in a while, if I deal a steady stream of defeats to them, they offer a peace deal unilaterally, while their military score is still above mine, but that is a relatively rare occurence. (And once they do offer - you had better take it, cause a turn later they once again won't accept a cheap peace deal. You can reject their initial offer, but you have to come up with a deal in the following intra-turn renegotiation dialogue, or you lose your opportunity.)

The problem with this is that complete dependency on your military score is rather simplistic. This aspect of the game would be a lot more interesting if SD implemented a type of war score (ala Paradox/EU II or HOI II), that rated how the war had gone for one side vs the other. Using a war score type of concept for determining the AI's willingness to make peace deals (and willingness to pay for peace, or demanding tribute/recompense), makes the conclusion of a war much more reasonable, intuitive and fun!