Unable to scrap empty colony ship

It appears that you cannot scrap a ship while it is orbiting a planet, but you cannot launch a colony ship while it is empty. In effect you have to load a person into it, before you can destroy the ship (killing the colonist).
5,534 views 11 replies
Reply #1 Top
Give it to one of the AI players or one of the Cash Cows. Your approval will jump as they thank you for giving them a ship
Reply #2 Top
I haven't tried putting the slider at zero to launch so I assume you have tried that and it requires that at least one soul is loaded.

Either way when you elect to "destroy" a ship the confirmation window states that it is being scrapped not destroyed so we can assume that that one person was removed before the scrapping occurred

I know how you feel. In GC1 I would have pangs of guilt for loading half a world's population on a colony ship and shipping them off to help moral. I felt so guilty I would park the ship on the edge of the map and leave the poor guys in cryo rather than destroy them.
Reply #3 Top
Related to this: I've seen postings where people talk about "converting" colony ships. Does this involve upgrading them with constructor modules?
Reply #4 Top
You can upgrade ships, but you don't need constructors to do it.

You simply double click on the ship, and select upgrade, then pick what you want to upgrade to from the menu.
Reply #5 Top
know how you feel. In GC1 I would have pangs of guilt for loading half a world's population on a colony ship and shipping them off to help moral. I felt so guilty I would park the ship on the edge of the map and leave the poor guys in cryo rather than destroy them
Eh just mount some sensors on the coloniser and put them on the boarder. Let the Other guy do the killing


Reply #6 Top
I haven't tried putting the slider at zero to launch so I assume you have tried that and it requires that at least one soul is loaded.

Either way when you elect to "destroy" a ship the confirmation window states that it is being scrapped not destroyed so we can assume that that one person was removed before the scrapping occurred


Remember people are counted in units of 1 million, so we are talking about 1 million people not 1 person! Can you refer to intelligent aliens as people?
Reply #7 Top
It's mildly comic that you can upgrade ships packed full of colonists into constructers. Over the course of my games billions of brave souls have lined the walls in my empire's starbases... I'm just too damn lazy to spend 'em home.
Reply #8 Top
I've always sent them to aliens or moved them with 1 pop point to planets with poor moral. Then I dump them all on one planet with Farming bonus tiles- and make it my economic capital. I don't care what the moral is- 29 billion people paying taxes is a hell of a lot of money.
Reply #9 Top
I had this problem recently. I was able to disband it while it was orbiting the planet by obsoleting the design in the shipyard (I only had the one colony ship and wasn't planning on building any more).

The root problem here is that the way ships go into orbit around planets is poorly executed. Why not just have planets you own be another square you can move ships to like other squares? Maintain the fleet associations, have the planet improvement that allows fleets in orbit instead give a bonus to the logistics ability of fleets in orbit (and have it be an upgrade to the starport, ideally, instead of its own, usually pointless, tile). I really don't see why they chose to make ships orbit the way they do now...
Reply #10 Top
I usually wait til I can obsolete that ship class, then get a few bc back for them. If you obsolete them in space the colonists seem to "disappear".
Reply #11 Top
In galciv1 I would dump a whole bunch on transports, and use them to invade.