Help with game please

Not sure if this should go to the bug report section b/c I dont know if its a bug or me not understanding some concept of galciv2. When I start a new game (non-campaign), and click on earth, the spending lists teh cost of bc being spent to produce mp and tp. And maintenance is just that, the maintenance cost of buildings on the planet. However, when I click on another planet that I colonized, the spending value is the sum of bc spent to produce mp and tp AND the maintenance. And the maintenance value is what it is supposed to be. Is this a bug?

Also, when I colonize Mars and another planet (class 4), the population never grows beyond a low number (1.9b and 2.19b here respectively). I am producing 5mt/week so that should support 5b people. Also, my approval on these planets is 100%. Does settling on a low class planet limit pop growth? I couldn't find this mentioned anywhere in hte manual.

And finally, when I am not constructing a ship on a planet, then the mp costs are shown in parenthasis b/c it is not actually charging in bc to convert raw resources into mp. But, for some reason, even when I'm not building a project on that planet, I am still getting charged bc to produce hammers. Is this a bug also? And on one more related note, can the mp produced on a planet(shields and hammers) only be used for projects and ships being built on that planet? Or can the unused portion be "given" to another planet I own?

Thanks
8,485 views 5 replies
Reply #1 Top
1) I don't know. Maybe the capital planet has different rules.

2)Yes, I believe lower class planets limit population growth. It's one of the things that makes high class planets more desirable.

3)Pretty sure that's a bug.
Reply #2 Top
2) Low quality planets have a cap in population. For quality like 4 and 5, it's below 5 billions.

It becomes feasible to build a farm at class 8 I think.

3) It's not a bug, but a design choice. That said, they're going to change (or "fix") it in the next patch.
Reply #3 Top
2. The maximum population a planet can support is (PQ+1)^3 * 20million (subject to an absolute cap of 100 billion). So the cap on a class 4 is 2.5 billion, and on a class 10 is 26.62 billion etc. However, the way the game mechanics work mean that as long as your population on a planet is below the cap for that PQ, then population growth will occur at the normal rate that turn, so taking the aforementioned PQ10 - if you have 26.61 billion and a growth rate of 300 million, then you will in fact get 26.91 billion pop on that planet.
Reply #5 Top
Ah ok, thanks for the answers everyone. It helped clear up some confusion I had playing the game. I didn't realize there was a wiki for the game. I'll check that out also to see how much content is on there that might explain some other things I had questions about.