Multimonitor and Printer Support

or, why I still love earl weaver baseball

Hello,

2 quick suggestions...

1 - Implement multi-monitor support. More and more systems are at least multimon capable, if not using the technology, and a game like this would be even better (its already great) if stats and things could be open persistently on the second monitor. (As a side note, does anyone know of any games out that do support multimonitor?)

2 - Report printing. This would just be cool, something to look at on the train while commuting.

I really enjoy the game, a nice step forward from GalCiv 1.

-tim
14,911 views 9 replies
Reply #1 Top
I look at it this way. Your game doesn't have to use my second monitor, but it should at "play nice" (i.e. not break).

The first few turns I played, edge scrolling worked ok. After that, the cursor stopped being constrained by the fullscreen boundary (i.e. went over to the second monitor instead of scrolling the map). If it predictably did one or the other, that would at least be consistent. But the inconsistency leads me to believe that no compatibility exists one way or the other. So, this falls under "bug" in my book. Currently, I don't use edge scrolling at all, but use the "click+drag" method. This alleviates the bug.

Report printing? Um... ok. Maybe someone, somewhere might use that. I don't see why not; except that now we're getting into that nitpicky realm of planets spinning the wrong direction and other such minute details. And social spending / fleet selection is still broke (which is game-breaking). So I think we need to get out priorities in order, if you know what I mean.
Reply #2 Top
I would love to see multimonitor supported in a lot of games, and considering the dev crew thought about laptop support (which I am really happy about) I thought I would throw it out there. I am not in anyway dissapointed it is not in there - however, it's really nice to see a community where the devs actually listen, and perhaps it is something they hadn't considered.

As for the reporting, I'm just a stats junky who tends to play really large maps that drag on for days. (oh, and I find myself commuting by train alot too)
Reply #3 Top
I would love to see multi-monitor support as well. Even if it is only a secondary info screen, it'd be really nice to be able to use my big monitor at home instead of just my dinky laptop screen...
Reply #4 Top
1 - Implement multi-monitor support


This would not only be one of the top requests on my list for the game, it would serve as the "straw that broke the preverbial camel's back" in my argument to my wife about buying that second monitor (Well, I'd lie and say that I REALLY need it for work).

Nutshelled: This is an awesome idea!
Reply #5 Top

Even if it is only a secondary info screen, it'd be really nice to be able to use my big monitor at home instead of just my dinky laptop screen...


On most laptops you can set the external display as the primary for gaming or whatever, do you know what card your laptop has? (ATI Mobility maybe?) Doing this shouldn't be a problem. Also, the game looks great @ 1920X1200! I see that it has frame rate throttling, anyway to tell when/if this is happening?

Seems to run smooth here, but just curious.
Reply #6 Top
Found a great resource for multimon users:

http://www.realtimesoft.com/multimon/

looks like MS Flight Sim is one of the few games with non-proprietary multimon support, looks like matrox got some companies to use their solution, "suround gaming". The good news is that Direct X SDK supports multimon so we might see more games with this feature in the future. MS Flight Sim 2004 has hardware acceleration on up to 4 (!) monitors.

Link

Reply #7 Top
There is some hardware you might consider for MultiMonitor support: if you are using a laptop, the VT Book (by VillageTronic) supports over 130 display resolutions.
Reply #9 Top
hey guys, old thread, but I just found out that Supreme Commander _will_ have multimonitor support! Hopefully this will set off a wave of games implementing it!

-tim