Buncha questions
And remarks
from
GalCiv2 Forums
I just played one game of this at my friend's place and I'm definitely going to get the game! It's great! Aaanyway, with my friend (who just got it a while back) gave some advicish things, I felt quite at home as the game feels a lot like one of my all-time favourites, MOO2. Anyway. I also got a few questions to you pros.
1) First of all, is there a way to flat out bombard planets from orbit without having to attack them? This kind of "cleansing" would easen up the end game. I'm the tech-kinda guy and if it tells something, in that game (small galaxy, 5 opponents, normal difficulty) 38 of my ships were destroyed in contrast to about 400+ enemy ships in total. The end-game ended up taking about the same time if not more than actually getting there. And by end-game I mean the time when I had one big starship at each solarsystem, killing everything the colonies dared to produce. It ended up taking long to get everything conquered because my main productive planets ran out of population while building transports. ^^
2) Next point. It was fairly reasonable to get up the production after reading the wonderful newbie guide here last night. However I ran into this "problem" so maybe you strategists can help. Basically I started by getting total of 3 planets, both new ones being class 9 or higher (I think, other might've been 6). I built up factories and teched some production and research first. I got things up and running and I was getting everything done at mad rate with my income still being positive (as I developed +economy stuff too).
However, soon after I started producing fleet also, I with the massive production I managed to get, adding in the fact that some small civilization surrendered it's big main planet to me, I got a big fleet. Too big in fact. My incomes went sooo negative, I just couldn't get them up, at worst, they were negative even without production at all.
How do you guys balance it up so that you won't get into such uncomfortable situations?
3. I haven't tried out the other tech trees yet, but is "Nano Ripper" really supposed to be as powerful as it is? You get it after researching Singularity Drive IV or something and it's more powerful (and more expensive) than the Graviton beam thingie. I had 5 of those in my biggest battleships and they ran over the entire galaxy with it, little did it help that my opponents built armor. I ofc used the armortypes best to defend against my opponents ships (who did nice job adapting too, but not good enough
)
4. How do you set up trade routes? Was this explained somewhere, I just developed trading and let the trade routes come to me. ^^
5. Is it considered fair to attack an opponent, and right after, ask for peace treaty (with interest, in money mostly), then attack again and repeat? This worked a few times after which the opponents wouldn't take peace anymore - I'm guessing this has something to do with the alignment thing. Anyway, this was how i survived my maaaassive economical breakdown when I couldn't upkeep my fleet anymore. After a few times, when they had stopped giving me their money for vain hopes of freedom and peace, the damage was already done, and I never let them recover.
6. Starbases - how do you keep these things alive? ^^ They're powerful in the beginning but building them in the end becomes very difficult since you need to have a big bunch of Constructors ready to even set up some kind of defence. If you build a military starbase close to your planet (so that you can use the ships to protect it), the opponent will prolly attack the one you aren't defending.
7. What's this "Espionage" thingie and how does it work? I didn't use it at all, but can you like steal technology with it or is it just for getting information on opponents?
I guess some of these I could find in the manual, which I'll get when I buy the game, but thanks in advance. ^^
ps. I'm in love with this game after one day ^^
1) First of all, is there a way to flat out bombard planets from orbit without having to attack them? This kind of "cleansing" would easen up the end game. I'm the tech-kinda guy and if it tells something, in that game (small galaxy, 5 opponents, normal difficulty) 38 of my ships were destroyed in contrast to about 400+ enemy ships in total. The end-game ended up taking about the same time if not more than actually getting there. And by end-game I mean the time when I had one big starship at each solarsystem, killing everything the colonies dared to produce. It ended up taking long to get everything conquered because my main productive planets ran out of population while building transports. ^^
2) Next point. It was fairly reasonable to get up the production after reading the wonderful newbie guide here last night. However I ran into this "problem" so maybe you strategists can help. Basically I started by getting total of 3 planets, both new ones being class 9 or higher (I think, other might've been 6). I built up factories and teched some production and research first. I got things up and running and I was getting everything done at mad rate with my income still being positive (as I developed +economy stuff too).
However, soon after I started producing fleet also, I with the massive production I managed to get, adding in the fact that some small civilization surrendered it's big main planet to me, I got a big fleet. Too big in fact. My incomes went sooo negative, I just couldn't get them up, at worst, they were negative even without production at all.
How do you guys balance it up so that you won't get into such uncomfortable situations?
3. I haven't tried out the other tech trees yet, but is "Nano Ripper" really supposed to be as powerful as it is? You get it after researching Singularity Drive IV or something and it's more powerful (and more expensive) than the Graviton beam thingie. I had 5 of those in my biggest battleships and they ran over the entire galaxy with it, little did it help that my opponents built armor. I ofc used the armortypes best to defend against my opponents ships (who did nice job adapting too, but not good enough
)4. How do you set up trade routes? Was this explained somewhere, I just developed trading and let the trade routes come to me. ^^
5. Is it considered fair to attack an opponent, and right after, ask for peace treaty (with interest, in money mostly), then attack again and repeat? This worked a few times after which the opponents wouldn't take peace anymore - I'm guessing this has something to do with the alignment thing. Anyway, this was how i survived my maaaassive economical breakdown when I couldn't upkeep my fleet anymore. After a few times, when they had stopped giving me their money for vain hopes of freedom and peace, the damage was already done, and I never let them recover.
6. Starbases - how do you keep these things alive? ^^ They're powerful in the beginning but building them in the end becomes very difficult since you need to have a big bunch of Constructors ready to even set up some kind of defence. If you build a military starbase close to your planet (so that you can use the ships to protect it), the opponent will prolly attack the one you aren't defending.
7. What's this "Espionage" thingie and how does it work? I didn't use it at all, but can you like steal technology with it or is it just for getting information on opponents?
I guess some of these I could find in the manual, which I'll get when I buy the game, but thanks in advance. ^^
ps. I'm in love with this game after one day ^^
