Buncha questions

And remarks

I just played one game of this at my friend's place and I'm definitely going to get the game! It's great! Aaanyway, with my friend (who just got it a while back) gave some advicish things, I felt quite at home as the game feels a lot like one of my all-time favourites, MOO2. Anyway. I also got a few questions to you pros.

1) First of all, is there a way to flat out bombard planets from orbit without having to attack them? This kind of "cleansing" would easen up the end game. I'm the tech-kinda guy and if it tells something, in that game (small galaxy, 5 opponents, normal difficulty) 38 of my ships were destroyed in contrast to about 400+ enemy ships in total. The end-game ended up taking about the same time if not more than actually getting there. And by end-game I mean the time when I had one big starship at each solarsystem, killing everything the colonies dared to produce. It ended up taking long to get everything conquered because my main productive planets ran out of population while building transports. ^^

2) Next point. It was fairly reasonable to get up the production after reading the wonderful newbie guide here last night. However I ran into this "problem" so maybe you strategists can help. Basically I started by getting total of 3 planets, both new ones being class 9 or higher (I think, other might've been 6). I built up factories and teched some production and research first. I got things up and running and I was getting everything done at mad rate with my income still being positive (as I developed +economy stuff too).

However, soon after I started producing fleet also, I with the massive production I managed to get, adding in the fact that some small civilization surrendered it's big main planet to me, I got a big fleet. Too big in fact. My incomes went sooo negative, I just couldn't get them up, at worst, they were negative even without production at all.

How do you guys balance it up so that you won't get into such uncomfortable situations?

3. I haven't tried out the other tech trees yet, but is "Nano Ripper" really supposed to be as powerful as it is? You get it after researching Singularity Drive IV or something and it's more powerful (and more expensive) than the Graviton beam thingie. I had 5 of those in my biggest battleships and they ran over the entire galaxy with it, little did it help that my opponents built armor. I ofc used the armortypes best to defend against my opponents ships (who did nice job adapting too, but not good enough )

4. How do you set up trade routes? Was this explained somewhere, I just developed trading and let the trade routes come to me. ^^

5. Is it considered fair to attack an opponent, and right after, ask for peace treaty (with interest, in money mostly), then attack again and repeat? This worked a few times after which the opponents wouldn't take peace anymore - I'm guessing this has something to do with the alignment thing. Anyway, this was how i survived my maaaassive economical breakdown when I couldn't upkeep my fleet anymore. After a few times, when they had stopped giving me their money for vain hopes of freedom and peace, the damage was already done, and I never let them recover.

6. Starbases - how do you keep these things alive? ^^ They're powerful in the beginning but building them in the end becomes very difficult since you need to have a big bunch of Constructors ready to even set up some kind of defence. If you build a military starbase close to your planet (so that you can use the ships to protect it), the opponent will prolly attack the one you aren't defending.

7. What's this "Espionage" thingie and how does it work? I didn't use it at all, but can you like steal technology with it or is it just for getting information on opponents?

I guess some of these I could find in the manual, which I'll get when I buy the game, but thanks in advance. ^^

ps. I'm in love with this game after one day ^^
7,055 views 3 replies
Reply #1 Top
1. umm not sure exactly what your asking but you have to take out any ships in orbit before you can bring troops in on transports to take the planet. Get troops ready in advance enough to take a planet out. (Check how many people on the planet beforehand) research up the troop invasion tech tree better class soldiers help. Make sure you can take a planet in one swoop with a couple of transports as if you have to bring another all the way from the other side of the galaxy by the time it gets there the peopulation will have built up again.

2. Get your economy strong before cranking out a massive army as you have to pay to suppot it as well, sell tech to minor civs to get money, or sell non-military tech to other races. Once you churned out some ships remeber to turn off military spending when you have enough swap back to social spending and get some banks and more money coming in.

3 If youve researched up to nano ripper then yup its good use it. (I rarely get that far up the tree tbh)

4. Research Trade, build a freighter launch it and send it to another civs planet (homeworld is best) you can have 2 trade routes to start then research advanced trade etc.. to add more.

5. Yup if they agree to a peace treaty coz your owning them then they usually will offer you most of their technology or lots of money to leave them alone or try asking if they havent offered they usually pay up if your ahead. Breaking treaty straight after is fair enuf i usually do it a few turns later after more of my forces have got closer to their area without being attacked.

6 Build starbase defense upgrades .. using multiple constructors .. can be very costly tho.. and isnt a startegy i generally use but heavily upgraded starbases are quite strong.

7 Up the espionage slider to full if you can afford it for as long as you can afford it and withing about 4 - 5 turns you should have 'medium' knowleadge on the enemy. After it gets to high you can reduce the slider back down and occasionly you get 'free' stolen tech off them so your investment in espionage pays off.




Reply #2 Top
1. I meant that is there a way to just clean up the planet without having to invade, but i guess not, i'll just concentrate on having big army then. In MOO2 you could just bombard the planets until they were clean for colony ships, or in the late game destroy them with stellar converters ^^

6. Soooo I just make a bunch of constructors ready? The thing is, I didn't get enough before my opponent decide it was time for them to go - at least for the front line ones. I had some running in the back of my galaxy

And thanks for the other responses.
Reply #3 Top
Oh and still on the planet thingie. I'm not quite sure how the mechanics of it work, but taking out planets with 11k people is a bit hard, I basically will empty up a planet to get the army for it ^^

Also you said you don't usually get that far in the tech tree (to get Nano Ripper). My goal was to develop high tech weapons as fast as possible so I just build up a few mass driver ships for each planet to defend (and few to take out one of the opponents smaller colonies) and after that went on HEAVY research, researching the weapons and large hulls. Then some defence and after my first large vessel was ready, it could pretty much hold it's ground on a single planet against a few fleets. I don't think this was the optimal tech approach though, since like I said - I ran into trouble very quickly with these smootchy little vessels.

My race was something like
+some economy
+creativeness
+logistics
Technologists
+some propulsion technology
+social production (I'm not actually sure whether i had this one in the final race I picked)

Oh and one more important thing! Can you randomize your opponents or do you have to hand pick them out?