[quote quoting="post"] Is there anyway to just see the whole map at start? I HATE exploring and the AI obviously can see habitable planets without exploring at the higher levels. GalCiv I had it right with being able to see habitable planets in the mini map with stellar cartography.. [/quote] Kids these days! Back when I was learning the game, if you wanted to see the whole map, you had to play it for a while, then take a screen shot, then resta
SelfGovern
1) Not a problem I seem to have. One of the options (right-click the ship) will be auto-something, and for me, the miners will go to the closest, build, go on to the next closest, etc. 2) 'S' for Sentry, or 'G' for Guard. One 'comes alive for enemy ships in the area ('G', I think) and the other for all non-your-ships. Try them both.
You log in to your Impulse account on the second machine. Then look at your games. Then install to the second machine. You may be able to do it quicker if you copy things from your GalCiv directory on the first machine to the same place on your second machine -- I think (haven't done this in a long time) that it will see the files that are there, and thus have to download much much less.
Well, maybe you'll check back. With all my Steam games, I need Steam to register them, but I don't need an active internet connection to play them. I play on airplanes, for instance, or in airports where I'm unwilling to pay $15/day for a connection.
When you first run Galactic Civilizations, you enter your serial number and it gets registered to you. It sounds like you bought a used copy -- this means it was already registered to someone else, and you'll need to either 1) get the information about the account from the original registerer (I think this will be their Impulse ID and password; essentially they'd be giving their account to you), or since that's pretty darned unlikely, 2) contact Pos
Banned for saying "Naaaaaasteeeeee" without the proper emphasis.
When a ship is highlighted, I right-click on the spot you want it to move to. Upper right corner of a planet screen, there's the link to the shipyard. There, you can change the ship that's being built, or pick 'none'. Send your constructors to resources -- different-colored polygons scattered about in space -- and build starbases there. You'll get nice benefits to your economy, research, military, etc. by doing this (each color d
I did a similar thing once... one very strong civilization was quite hostile but not at war with me. I was much weaker than they were. I got a blessing of 100 puny corvettes from some event... and placed eight of them around each of the other civilization's planets. He never launched a ship, and it allowed me to catch up in research and military strength, and then to defeat him. It might also have shut off his trade, further helping me get
I still remember the good old days of OS/2 Warp... the only OS I've run that seemed to get faster over time.
I think it's a simple matter of creating fleets, and you'll see the fleet combat. It gets a bit old after a while. I kick it up to about 5x, but wish the speed was persistent between games.
Remember, it's not a "start moving ships" button, but an "end turn" button. The end of the turn *includes* moving all ships that have moves remaining. Suppose you have Scout1, and you've told it to go over there somewhere on autopilot. The first turn when you do the autopilot command, it will use its three moves. Then when you hit "end turn" it has no more moves (and assume you have no other ships for the sake of simplicity) and it just sits there.
If Mars is uninhabited, you need to have a colony ship, and you move your ship on to the space that Mars (or any other >0 class, non-toxic world) occupies. If Mars has been taken over by some other race, then you must either: 1) Invade, by creating troop transports (or the more advanced Combat Transports). This requires you to have researched certain technologies in the tech tree. BE AWARE that invading another race's planets will tend to have
Graphics drivers?
0. If you're a noob, you can't be an evil genius. Not yet. You'll have to wait your time, and your turn. [quote quoting="post"] 1. I remember from the first Gal Civ that the interface, the screen for example, would change to take on a more ominous look once you became evil. I haven't noticed this happening in TA. Even though I have xeno ethics and have chosen evil as my alignment. Has this graphic feature been removed sinc
Well, here's what I know, or do.... 1) Not that I know of 2) You'll play some games where you have extra tiles you can easily save for later, other games where it seems you need to build out immediately. You can imagine the tradeoffs -- if you change a tile from a bank to a factory or special project, you lose some (most? all?) of the resources used to create the bank. 3) Build economic buildings. Have your Economic Capital on the right planet.
The movie "The Watchmen" is 161 minutes long.
"Liberty breeds responsibility"
Best bargains of all time? Two old adventure games. Rex Nebular and the Cosmic Gender Bender -- full of humor and some interesting puzzles. This PC game came on 10 5.25" floppies... LOL. Callahan's Crosstime Saloon -- derived from Spider Robinson's fictional (or are they?) stories... oh, the puns! Lots of good puzzles.
[quote]For the rest, I guess I'll practice propping up my economy to finance my tech habit. (since it appears I won't have the trade incomeI was hoping for - (dreams of avarice...) might as well get some practicle experience before the full game gets here[/quote] Avarice... no, that was a different Stardock game. [e digicons]:grin:[/e]