[quote who="Gaunathor" reply="70" id="3411185"] GalCiv 3 is a Steamworks-game, so Steam will be required. Frogboy has also stated here, that they won't make a non-Steamworks version. The only question remaining is, if the game will require the Steam-client to be running in order to play.[/quote] Ah, thanks for the answer! - That probably means that GalCiv II was my last GalCiv since I dont like Steam or any other platform like that.
Darklor
So is Steam necessary for GalCivIII? Or is it enough to have a Stardock account?
Na so was, is anscheinend eingeschlafen der Thread. Woran das wohl liegen mag? Darklor
I dont like BSG. An other Season of Firefly would have been better. Darklor
I love it, to get high tech as a reward for a invasion... Darklor
Oh, I thought this thread is about good an evil in GalCiv2 and not about good and evil in real life... Darklor
Interessant zu sehen, dass wieder gemodded wird, besonders das dies anscheinend ja auch auf deutsch geschieht, auch wenn ich diesmal vermutlich keine Mods herunterladen werde. Zum einen stehen ja jetzt genug verschiedene Schiffe zu Verfuegung, (weil man die Schiffe jetzt ja leicht selber individiuell in der Werft zusammensetzen kann, zumindest dann, wenn man genug Zeit dafuer hat) und zum andern sind Mods diesmal ja nich so recht Metaverse kompatibel. (Auch wenn ich kein Powergamer bin (eher da
Katzenfutter aeh Cat fodder. Darklor
Why would someone want to sell their copy of CalCiv II?! For many reasons.... Darklor
I thought MP or at least a hotseat-mode should have been with the original game, because without hotseat is for me GalCiv 2 not really better than GalCiv 1 and it is somewhat useless that I can now play as whichever race I want or like. Maybe MP would need more coreshipdesigns or the coreships should get always automatic the newest and/or better ship components, but that would be also useful for SP, because I wouldn't have to spend so much time with the shipdesigner. Darklor
Btw. what is the sense behind the fact that the sensors with better technology become worse (more largely and more expensively however not better)? Darklor
Will the UIP decison for a higher min speed for constructers still lower their (max) speed? (I thougt this decision should the constructor make faster not slower) Darklor
Better MP than another Campaign. Since I havent bought the SP only expansion for GalCiv 1... Darklor
I think this is strange since the UIP only the base speed should set to 7 not the maxspeed at my opinion. Darklor
Yes for MP at least for a hotseat-mode. Darklor
rkozlin SDC has a little box "Show pre-release versions" which you maybe should uncheck... Btw. I had a crash as I tried to exchange a tech for a (colony)ship with the Thalan. Darklor
Moo II was a great game at its time and it is a shame that Qicksilver destroyed the series with Moo III. GalCiv was also good at its own, but its more like Civ in space, where Moo II was different with its well known races which all could be used (even in MP) and their abilitys, its different types of planets, research tree, its heros, ship construction which you could really lead in battle, ground combat wasn't a gambling and you had not
I had a crash as I tried an exchange tech for colonyship with the Thalan. Darklor
I had those missing stars too in a metaversegame. Darklor
Since 1.1 Beta 1or 2 to 3 are costs for raceabilitys higher than 1 listed as a very high number, but it seems that they cost the real points. and there was a crash yesterday after shipconstruction Darklor
Irgendwie is es auch merkwuerdig, das alle Imperien mit "Die" anfangen... By the way, shouldnt play per Metaverse work now? At least I could start a Metaversegame... Darklor
The login to metaverse do not work for me even with IE and cookies accepted. Darklor
I cant even with IE login... Darklor
Ah, ok with 1.1 beta does it work. Darklor
Do the ingame metaversebutton work for you? My programm crashed always, if I try this button. Darklor