OK, I probably need to update then.
danceswithswords
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As the title says, on high difficulty several factions tend to die in the first turn, and I doubt that's desired behavior. Perhaps a wandering monster is destroying them? In any case it's something that needs a fix.
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As the title says, victory by ascension seems to require nothing but 450ish mana or so, a small sum compared to the amounts involved in surviving and conducting drawn out war against the Sorcerer King. It's not hard to accumulate. Because the spell can be cast repeatedly even in a single turn there isn't even any lengthy period of having to survive intense attack by every faction in order to balance that out. Any given victory condition should be roughly as
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