entually... or exterminate them all anyway and turn more to evil..... Having said all that I think there may be too many changes required globally to make it into the game.
userfriendly
s. This would mean no need for 'simplification' at easier levels. I also hope that the scenario editor will let the players control the game play even more than now.
ct same gameplay just different "multipliers". Would mean new depth to the game would open up as the dificult increased, could only be a good thing except maybe more play testing required.....
ace' effect required, which I think will be completely seperate to Influence as such so that 'threats' can be calculated. How this gets coded is anybodies guess right now.
just end up sticking to say a system of many small ships and a few larger ones after, but that ithe game balance is all in the details of how things get implemented and seeing what happens during play testing.
egalomaniac approach is 1 of many strategies and not the Only strategy.
probably either fire at 100% or weapons cant fire at all.
de to reatilate militarily but use trade embargoes, epionage etc. Not sure you should need an additional tech though, once you have colonisation ships you can try and colonise any planet you want despite the consequenses.
Does anyone have any info if anything is going to change when we land on a new planet? Personally I disliked in GC1 that as soon as we land on a new planet we can start building things at normal speed and be fully 'developed' just like our home planet, in fact if tthe planet Q. is higher than earth it made sense to move most of the pop to this planet to reap the benefits instantly. I would rather
planet due to logistics culture and seperation. Don't know how it could be done though !!
colony ships or a constructor is a bit crazy in the first place......
ulf war but the president would not Normally be re elected - Must be evil Therefore Vitenam would be better analogy.
Outside of tweaking the tech tree and combat and general intelligence(spying) bonuses I would really like to see evolving 'knowledge' of the other civs during a game based on your experience with them in addition to the tech tree. I also like the different weapon type options proposed for GC2 but would like to see a factor that depends on how much combat you have ha