Active gathering of resources is an important part of the SC2 experience. It was satisfying to finally find one of those molten planets filled with awesome metals, but also full of lava, lightning, and earthquakes. Then having to decide if it was worth the risk, etc., etc. It was also a very repetitive and time consuming process that had no business taking up that much playtime. Seriously, it might have been the way I played, but it seemed like you couldn't do mu
Slnk
1) Tech trees for each ship type -Maybe not for every individual ship in the fleet, but maybe as you acquire each racial blueprint you can do maybe one or two upgrades to each. Maybe ranging from simple things like bigger battery, better thrusters, to more complex things like a third (fourth?) weapon, or bonuses against certain damage types. These can be unlocks from story mode or maybe point adjustments during Melee. 2)
The amazing thing to me about SC ships is that they retain the personality of the aliens that fly them. You would never assume a pkunk flew an umgah ship. Everything from the art of the ship to how it was naturally flown in combat makes perfect sense from a lore point of view. That being said, I like the imbalance of ships. It makes sense to me that a thraddash ship is crazy fast and can take on larger enemies, but it also makes sense that it's fragile to much dama
Hello all. My name is Sam. I played Star Control 2 pretty early on. I don't remember how I got a hold of the game, but it was one of the first actually "good" games I played on PC. I enjoyed pretty much all aspects of the game and spent hours and hours exploring and battling it out with aliens. After SC2 I went back and got my hands on SC1 and enjoyed it for what it was, but really, after SC2, there's not much of a point to SC1. Good in its own wa