I agree that some basic form of mod control and launching to play mods will be a must, but without a way to reload mod data on the fly with your savegames modding is going to take a hit because it is too time consuming to keep having to make a new game to run up to level to see the effects of a mod. This really needs to be addressed or modding is a bust for me. Also be nice to have a full XML document for things too. [e digicons]B)[/e]
Capn Darwin
What makes your idea tempting is the cost to start new cities. I sent a pioneer to a location with great resources today and then hit an enemy faction taking 4 cities. the cost of a new city went from 800 to 6400G. I was hosed. So a low cost way to get supplies would be great. Better still if supply wagons had to run from A to B to feed the supplies to the supported city. This would force the player to not overextend and to have supply wagons to use the outposts. Good ideas. [e digico
Do we know if we will see a Beta 5 release for folks to work on mods? Also will the game load mods on the fly or only when starting a new game? Right now it appears to only do new/edited mods on a new game. Makes modding tough if you can't load a save to test the effects of a mod. Other then that, I'm stoked for the release in two weeks. This really has the potential to be a sleep destroyer like Civ or Moo of MoM. Keep up the awesome work! [e digicons]B)[/e] Cap'n D</p
Guys, Thanks for the inputs. I really hope Stardock reviews item #2 and can fix things to allow new info to get in game. Even if it is a command switch to reprocess the files in a save game for modding use that would be stellar. [e digicons]B)[/e]
Folks, I've been fooling around with the modding over the past two weeks and have run into a few issues and questions I'd like to pose to get a better understanding of the moding scheme in the game. 1. Attempts at adding new items (bow) and new spells into the "my documents" folders has failed completely. The only luck I have had is having the modified xml files placed in the "data" folders. What folder names should I be using? Is it even possible to add items in the beta in t
I crashing too on my 64 bit machine, but not on my 32bit machine. Both using Win7. I hope they can fix this bug soon.