LeoncitoGB

LeoncitoGB

Joined Member # 6400200
12 Posts 48 Replies 1,001 Reputation

I've had a few ideas while watching the dev streams over the last few months - don't know if any of these are mod-able, if so great, but if not is there a way I can send them to Stardock for their consideration? 1- Give the game AI the option of breaking up into 2, 3 or 4 different governments if they are losing a war. This would be a different 'option' to simply surrendering to another player (which tbh I find a little boring). Not saying the current surrender option

9 Replies 11,306 Views

I see, well it's an interesting problem - as soon as I heard that galciv 3 would support up to 100 players my first thought was what about mini-map colours. Actually thats not true, my first thought was OMG THATS FCUKING IMMENSE!!! - but my second thought was indeed about minimap colours lol how about a mod that stops the same or similar colours being places adjacent to eachother from the start of the game?

10 Replies 12,426 Views

[quote who="Echillion" reply="5" id="3553164"] if your buying a computer to play GC3 like I did then to play GC3 you'll need 8GB+ of ram preferably more ( I have 16GB) as 4GB wont cut it and the recommend spec of 6Gb is laughable atm until the game is optimised a lot and if you want to play insane maps get 8-16GB [/quote] Thanks for the advice - luckiliy a friend of mine has built several of his own gaming pcs and is lending me a hand to plan out and build mine. I

8 Replies 8,981 Views

That is indeed a great help - thanks! im sure I'll have more questions once I actually get down to the nitty gritty but for now just 2 things - 1- some of the file directories include 'Steam', are you assuming that one would have downloaded the game from Steam, and if so, is this the preferable outlet to download the game from? 2- a question for this and all modding - is there an equivalent to a 'restore to original' for the entire game? It would be

63 Replies 373,615 Views

[quote who="joeball123" reply="3" id="3553073"] In GalCiv3GlobalDefs.XML, look for 5 , which I expect governs the number of points you have for selecting things like Productive or Fertile, and the 2 , which should govern the number of points you have to spend on things like Zealous or Starfarers. While I have not tried modifying these values myself, I expect

5 Replies 32,558 Views

Ah ok, so I cannot mod the UI to allow me to do this but I can manually change it in the XML - that'll do me fine! Thanks guys [e digicons]:grin:[/e] For a noob I'm picking up the jargon quite well I think lol! Thanks for taking a look at that for me, and I was reading Derek's post just now actually Kiloku - great minds think alike!

5 Replies 32,558 Views

Thanks for the advice guys, tbh I think I'm getting slightly ahead of myself - probably best to get a PC to play the game on... And then the game itself before I delve into this too deeply! Jeff26jeff - thanks for the welcome and I'll be sure to share any creations I make - I generally like to make my own creations from scratch but I do like to try and recreate alien civilisations from sci-fi

8 Replies 8,981 Views

Hi ladles and gentlespoons, Im a long time fan of galciv and I'm looking forward to getting the game soon (in truth, I'm looking forward to getting the PC in order to look forward to getting the game, but that's another story!). I've been checking out the ability to mod the game with a lot of interest, however, I am a complete modding/coding noob - I literally know next to nothing about it. </

8 Replies 8,981 Views