StarDevilThrull

StarDevilThrull

Joined Member # 639066
20 Posts 163 Replies 57 Reputation

[quote]Is this officially supported by SDC? Since it's a sticky?[/quote] You know better then that! :p The moderators are being nice... it's news-worthy so they stickied it rather than having it drift down through the forum. (plus it prevents endless *bumps* ;)) Surely if something is officially supported it will be expressed as so, and / or appear in the library. I imagine there will be a lot of sci-fi mods for GalCiv in the coming months :d Ob

185 Replies 85,460 Views

OMG! The Darth Vader .mp3 is great! You outdid your self on the music and movies... too funny. I know what you mean about Vader. On my old win95 machine on bootup I had him saying (as though to Obi Wan) "You should not have come back!". Made reboots after crashes a little less annoying ;) My personal fav on your .mp3s is the Tashi Station line LOL ..and what the hell is up with that smugglers video?!? You are a sick and twisted man you know that? :SURPRISED:

185 Replies 85,460 Views

FYI - working on this... it's a laborous process though. MUCH worse than it sounds on forum... :p Had a hard time with recoloring... a lot harder then I thought I would. Going from green to a deep red is not as easy as one would think ;) I fought between a blazing hot and bright orange-red and a deep murky dark-coagulated-psycho-shower-scene-blood red... finally I settled in the middle. I like it... opinions may (no actually they WILL) vary. So far I have tried out the Dr

23 Replies 1,952 Views

Tap, tap, tap ...is the universal translator working? Hmmm... well after further testing here is what I discovered: There are 2 Logos.mdl files in the game. One is in Gfx subdirectory One is in Setup subdirectory Terran_logo.pcx is ALWAYS ignored by the game. It currently does nothing. The game pulls the Terran Logo from Logos.mdl in Setup subdirectory for all screens EXCEPT diplomacy screen (which is handled by foreignlogos.mtd file) The game

7 Replies 1,980 Views

Hey Duglis... I'm going to sit tight for another day. I shot an email to Cari and want to give her a chance to get into work and read it. One way or another I am definately doing the super secret project! ...in fact I made enourmous success this weekend on it and I'm pleased as punch. With any luck it will be the first real conversion mod put out for GalCiv! :D I learned a lot this weekend about the files and how they load and are referenced in the game... really good stuff.

23 Replies 1,952 Views

I second all of the above! I know the Devs hate having to constantly work on the GUI (which I imagine is rather boring), but it's one of the most critical areas for enhancing game play. Unfortunately few people acknowledge (or even realize) when a game has an intuitive, easy to use interface! The very first thing you mentioned above I constantly struggle with. Just last night on my probably hundredth time of firing up GalCiv I hit the Enter key on my keyboard to dismiss the pr

12 Replies 420 Views

It's some proprietary image format... currently can't be modded. The file to look at would *probably* be Space01.tiles. The raw files are probably targa (.tga) like the ships, but then again what do I know ;) It's all geek to me LOL If enough people ask for it and it's feasable (without slowing the engine to a crawl). Stardock might change this in a future version to allow us to alter a .pcx or .tga file in the Gfx directory. PS - and for the record I vote f

2 Replies 106 Views

Duglis: >I hope you get help. I woudn't want you to overburden yourself, Thanks Doug. It kind of goes with my "super secret project" hehe ;) It's something that I don't really *need* to do, but it would be a nice optional element... and I agree that the Drengin ships should probably have been red to begin with. ;p I'll think it over some more and do some more experimenting. pdifolco: >As for coloring models it should take 15 seconds with the base tga

23 Replies 1,952 Views

I don't see what the problem is??? Stardock is a small company. they knew they didn't have the "influence" to get the game staurated on store shelves everywhere (but they are upgrading with culture modules - forum, stardock central, drengin.net, expanded universe... when they get to party palace then GalCiv 2 will be everywhere! Stroll into a retail chain like Walmart or a software store like E.B. and GalCiv 2 will be staring you in the face). :) Let's face it they did EVERYTHI

18 Replies 747 Views

Alright so the title was a chessy way to attract attion, but I might as well poke fun at myself in the process! ;p I'm doing my first full conversion mod for GalCiv and finding that a couple of the moddable graphics aren't as "moddable" as they first seemed ;) Cari would you pass this on (or can you answer if you know): 1) The Trade_Logo graphics in the GFX folder don't seem to do anything... my impression was/is that they should change on the bottom part of the trad

7 Replies 1,980 Views

I think I could do this (Drengin ships red), but it would be H-A-R-D... I'm talking ninja level hacking and a TON of work. I experimented last night with this some, but need to do some more experiments tonight. I would hate to do all of this work only to find out that the devs are willing to do it for free. Cari (or Scott or Brad or Alex? ;)) - any chance you guys would consider releasing a red color Drengin set OR would you be willing to release a pcx, or other formats, of the

23 Replies 1,952 Views

Thanks guys for the offers! The main thing is I need a site that can handle bandwidth. I probably need just over 5 megs of storage space (maybe not if I keep stuff compressed / zipped up), but the real killer is if a lot of people download it. Also I want to be sure I can external link image files so that people here on the forums can see screen caps, etc. As soon as I can find some time to do some more work on my mod I will take someone up on their web offer!!! :D <b

8 Replies 1,564 Views

Ahh... I got ya. You could just mirror the image if the ship was moving left or right (still need some kind of direction indicator). Still a lot of renders tho' Lets see 20 some ships times 5 major races & the minor race set... Someone would have to do over 100 renders! Don't get me wrong - I think it would look cool! But it is a lot of work on the artist. ;)

3 Replies 1,546 Views

CariELF said it would take something like hundreds of hours of render time to make all of the angles for each ship :( Maybe for GalCiv 2, but no joy for this one. Oh well... I for one don't mind top down graphics all that much. The graphics for GalCiv have been complained about by reviewers since it's release, which I think is just insane! The graphics are great!!! Unfortunately these days a game is not considered "good" unless it's rendered in 3D and requires a 128 meg accel

3 Replies 1,546 Views

More goodies from the x pack - * Take obsolete ships out of the planetary build screens (and military que?): http://www.galciv.com/xuniverse/ExpUniverse_ss01.jpg * The Death Knight (kewlll ;) ): http://www.galciv.com/xuniverse/ExpUniverse_ss04.jpg These came from here: http://www.galciv.com/xuniverse/ (galciv.com/xuniverse) Awesome! :D

28 Replies 2,521 Views

OMG! My empire for a mod swapper!!! Now that DarkHelemet has given up on his current efforts we don't have much hope on the horizon for mod-swapping. (:( Please Hawaii we need you man! LOL

272 Replies 26,991 Views

These are strategies I follow right now (they may not be for everyone, but they work for me ;)) 1) Speed is the new game unbalancer for me. Get a +1 or +2 speed, set your military slider and spending slider to 100% and crank out colony ships like there is no tomorrow (try to put at least 100 mil colonists on each ship). Keep moving till there's nothing left. Take as much landscape as you can early. You will dip heavily into your starting 1000, but you'll be an enourmous empire when all

7 Replies 392 Views

Well I for one would definately like Starbases to have orbits just like planets (because stacking on starbases is ugly) I don't know about treating Starbase *exactly* like planets. I do think it's an interesting idea... and I would like to see a way for mid to late game colony ships and transports to put those extra people to use. Dumping off excess population at a starbase and getting some kind of positive effect for it would be great! I DO NOT think Starbases should grow in p

10 Replies 519 Views

1.04 is still Drengin only... I broke down and bought the upgrade (don't tell my wife!) The temptation to get at the betas was way too much to bear and elemental looks and sounds great (Master of Magic was always a personal fav ;)) If you want to upgrade go here: http://www.galciv.com/update.asp Cost is $30.00 but you'll get all of this: * Access to GalCiv betas! :d * 4 More games: Stellar Frontiers, Corporate Machine, Lightweight Ninja, and B.U

28 Replies 2,521 Views

I've had my fill of the so called "Free sites" out there... Can anyone provide me with free web space to create a GalCiv website? I mostly want a place to host screen caps that I want to post to the forums - bug reports, idea mockups, modding efforts, etc. Eventually I hope to do a complete mod of Galactic Civilizations so I'm looking for a spot for that. Thanks to anyone that can help! :D

8 Replies 1,564 Views