Heya! bringing up this topic as I had difficulty making the alliance with the Yor. I had 4++, 2+ and no - realtions with them, many gift, fighting with a common enemy etc... still no alliance. I think the reason was that the Yor didnt have the technology. Someone wrote that he traded it with them, BUT in my game there is no techtrade in the whole campaign. How is it possible? (after around 300 turns they finally got the tech and I could finish the level) The main question:
mzprox
One more thing: If I start the game without spending that 10 extra point the game automaticly spend some-but not all- on random(?) abilities (it spends 5 points out of the 10) strange for me
Heya! Just started to play with Dark Avatar and wanted to make a good custom race. It suprised me that as a custom race i can spend 15 points on abilities but all the other- built-in race has very powerfull inherent bonuses and an extra 8-10 spendable points. For example the Altarians have Economy :30, morale 20, research 25 (equivalent around 12 points) and extra 10 points to spend. (I know there are some extra factor: they get less logistic and maybe a few less points in starting tech
I've played (and won ) on gigantic map (masochistic level) in 800 turns
No, on masochistic it does the same...
I would like to have two switches (for every planet individualy): 1, disable autoupgrade 2, disable social production (so when I set the slider it still won't build anything) please
Possible bug: In my last game (Gigantic map, masochistic level) I've found a stack of fleets in (almost) every AI's territory. They were not moving and they had mostly obsolete technology. I think the maintance for these ship broke their economy. Probably the Ai cannot upgrade them, but it didn't want to use them... Other bugs I've found: -The displayed time for finishing tech/ship/building is NOT correct. It often takes more turn than
No comments?
"if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job" I never use anything which can hurt the planet. In my biggest battle I had 40000 ! soldiers plus 6000 from information warfare. (the defender had 35000 soldier and high very defense). I won
Hi! First: sry for my not so perfect english Second: I love this game and I won't write this anymore just some complaints and some suggestions.. My very first game was on a huge map, 5 opponents, though level. I haven't seen the tutorial and never played with galciv1, but I've still won . How?: I'm p
D, or not tech trading at all. I dont like the other options (-1 for them )
"Unrestricted Tech Trade Ruins 4xTBS Games" I agree. No-etchtrade option, please
the forum has search function (left side), and I've found it after writing this post (sry ). Ok: I see it's not a bug., but I think it's a flaw in the economy system. It's ok that we don't wanrt too much micromanagement: setting all the planets individualy, upgrading the buildings one by one, but I think that would be better than this. In the later game I don't build anything (it has more rea
I also think that the UP needs more options. (bribe for example ) And the options should be more logic. for example a question: How many modules the starbeses should have maximum: 2,4,8, nolimit. If all options get 1 vote then the more influenced race will win, in this case let it be 2 modules. But if I say no-limit, the other options (4,8) still better for me so my vote should count for t
I disagree much money is wasted because of this. (and it makes no sense..) About the combat: I see that I can lose even with very good chances, but it's unlikely. What I noticed is that it happens only in autocombat...
"If you do not select a social project, the social production does not appear in parenthesis and is charged as spending." "Item #1: Social production. Has been addressed several times. It's a not a bug. " Can someone explain me why? It makes no sense to pay if I don't build anything...
I don't know if it was mentioned before. (or maybe it's a feature, but i don't think so) I have to pay for social production even if I don't build anything. Is it normal? I haven't installed the latest patch yet so it could be fixed by now. Other: I've noticed that something could be wrong with autobattles. I had a ship which was theoreticaly invulnerable to the enemy (higher defense than their attack, no-starbase) When it met with their fleet it was destroyed and hadn't
I just second these (hey, You stole my ideas ): 4. When I click on the money button, it should automatically try to adjust the amount to the best deal (for me) that the AI will accept. I can do this manually, but why should I have to. Painful MM. Ditto influence button<br
I could install the game succesfully, and I've created an archive to take the game home, where I have no internet connection. (I have installed SDC on my home computer). When I restore the archive I always get an error: It cannot be activated. (after that I can register my game, and it appears amongst the purchased games, but it still cannot be activated, and the galciv.exe file is missing from the game folder. How can I install it to an offline machine? I don't think it would work if I