Let players build adjacent to the main colony without using a land claim if certain conditions are met. Restrict it to the buildings that are typically built there, like patents, upgraders, hackers, off world launchers. The main colony is happy to provide some of their land for development. They benefit from the jobs created. Perhaps they want ongoing lease payments as compensation. Perhaps they are selective in who they trust
BitCaps
Duplicate post. To be removed.
Market economics: Commodity pricing volatility is unrealistic. The price of a commodity should not be able to drop from 100 to 1 from a few sales even if they are lots of a hundred. Many hidden forces work to stabilize prices. My view of an accurate pricing model for this game would have very stable base prices for each commodity along with the more dynamic spot prices that are affected by buy and sell pressure. The
Thought I would share some feedback since this game is in beta. I purchased the game using my steam account. I did not receive any instructions on how or where or if I should provide any feedback on my personal experiences while playing. The tutorials were fine and, very necessary since this game breaks a lot of gaming assumptions I have from years of gaming. The campaign was confusing for the first few weeks or so, then I think I had it mostly fig
Duban: Thanks for that explanation. Now I understand the discussion. I have learned from playing that, in this game, some debt can be a good thing. That is the reason I got so excited about pleasure domes, when I saw that the income doesn't go against my debt but goes directly in to my cash. At first I had no idea that pleasures domes use any power. There is no power usage listed on tool tips for constructing pleasure domes. Just recently I disco
I grabbed this game when it was offered for 50% off and have played a bunch of skirmishes. Needless to say I have no clue what you are talking about in this post but I wonder how would it affect the robotic HQ, since food is not a life support for them? The discussion implies some sort of advantage for selling food instead of using it for life support, but of course robotics would not have that option.