solomani

solomani

Joined Member # 634233
14 Posts 11 Replies 542 Reputation

I expect thats the problem. Is there no way to link multiple emails to one account? I thought I did this before? I dont want to make a new account just to play demigod.

3 Replies 10,083 Views

Whenever I try and login to play multiplayer it says my login/password is incorrect. This clearly isnt the case since I am logged in here posting via Impulse. I assume Demigod uses the same login as impulse/stardock? If so can someone help me out?

3 Replies 10,083 Views

"After a thousand years of peace the Trade Federation faces two threats simultaneously to its existence. Can the Federation switch to a war footing quickly enough to preserve the human race? Or will the Rule of Man come to an abrupt end on your watch ..." This is a pseudo campaign map based around the back-story of Sin using only the map editor as opposed to a full mod. The TEC controls a large and developed central federation of

3 Replies 4,027 Views

Where does the game store custom maps created using the ingame map designer? Doesnt look like it puts them in the galaxy directory. Thanks.

0 Replies 2,005 Views

Doesnt seem to. I created a map with all players and still lists it as small. I created a large map with just FFA as an option and the same parameters as the Aerolian Sector and it still lists it as small. Definetly something in the map though since if I just clone Aerolian and rename it, it pops up as a Large map.

5 Replies 4,615 Views

[quote]I think it uses the type setting you select for the map. Like, you can select "1v1, 2v2, 4v4, FFA" etc, and it tosses them in categories based on that.And yes, Galaxy Forge wipes all manual modifications to the map file if you open the map in it. So you should make the map first, and then do all the manual connections[/quote] No this isn't it. I tested it out by adding all options but it still lists it as a small map. Tried copying galaxy size etc from a large map like the Aero

34 Replies 33,380 Views

[quote]Another question. I added a pirate base to the game but the pirate player starts conquered the pirate base is just a colonizable planet/asteroid. Do I have to do anything else to have an active Pirate player?[/quote] Figured it out. PirateBase was slightly outside stars radius. Deleted and re-added it in Galaxy Forge and it worked fine.

34 Replies 33,380 Views

Hi, I also figured out how to lock starting positions. For example Tech always start at X, Vasari at Y etc. Within the map editor you over-ride the player name and then set that name to the homeworld on the map (as opposed to just using Player0, Player1 etc). There is a minor bug with this however. The game pretty much ignores any racial selection you make at the start screen for the map. So if you pick Advent but get placed in the Vasari location your portrait and voice for gen

34 Replies 33,380 Views

Yep, I have a whole large map with that type of setup. Manual connections should be fine, just time consuming. New question: How does the game figure out where to put the map in the "Small, Medium, Large" sections of the game? All the maps i make, no matter how big, appear in the small map selection in SIN.

34 Replies 33,380 Views

After some experimentation I got phaseline wormholes to work using this entry: interStarConnectionCount 1 interStarConnection starIndexA 0 planetIndexA 1 starIndexB 1 planetIndexB 1 spawnProbability 1.0 type "PhaseLane" However if you use the Forge and save the map again it deletes all the interStarConnectionCount. Would love to figure out how to use this for star to star connections just cant see how. Though manual connections is workable a

34 Replies 33,380 Views

Again, thanks Annatar. You have been immensely helpful to this noob modder. I opened each map in Galaxy Forge and didn't see any connected stars. Unless you are thinking about a custom map from Stardock downloads? I'll experiment in Galaxy-forge and see if I can get it working. But let me know if you come across something. I cant be the first person to ask about this (I guess). Really dislike the one star/50 planet setup.

34 Replies 33,380 Views

Thanks Annatar11, a few question/answer responses: 1. Actually I figured this out by using templates within the galaxy file. Seems to work fine with one minor bug (non gameplay). 2. Bummer  3. See 1, but I’ll check the entity file out. Maybe more versatile. 4. But is this possible? The reason is that I have a map with 40 stars, 20 of which start owned by TEC. But without phase lanes the TEC player cant even get to them until he has the right research done, and without

34 Replies 33,380 Views

What I would like to know is the following: 1. How do I start the Advent player with a ready made fleet? 2. How do I start the Vasari player with tech already researched (for example access to Long Range Jumps)? 3. How do I start any player with buildings already built? 4. How do I create phase-lanes between stars (not wormholes, phase lanes and not planets but stars)? I believe I can do all of this within the galaxy file via notepad, no need to actually mod anythin

34 Replies 33,380 Views

I cant see how to do this. Cant seem to modify global templates nor add information to new templates. All I get in my map info is this: template templateName "Vasari Migration Fleet" subTemplates 0 groups 0 template templateName "The Advent Invasion Force" subTemplates 0 groups 0 Still a work in progress?

3 Replies 3,768 Views

[quote]I went to the download page and I can only see forge and particle engine. No tools that you mentioned.[/quote] Ignore. Found them. Didnt register since they had BETA in there name. Thought it was the new patch.

7 Replies 5,608 Views

[quote]interStarConnection starIndexA 0 planetIndexA 15 starIndexB 1 planetIndexB 6 spawnProbability 1.0 type "Wormhole"[/quote] Can I use this to create Phaselanes between actual stars directly? Basically I am creating a map where one player starts with an undefended Empire but has interior lines for defense (the phase lanes between stars) without needing the interstellar travel research. Would it be something like: interStarConnection starInd

29 Replies 28,837 Views