Buried in the files there's a setting I found to allow this: \Users\USER\AppData\Local\sins2\settings\settings.json "front_end.enable_strict_saved_game_filtering": true,
RADIALTHRONE1
1
Posts
1
Replies
399
Reputation
3 Replies
10,135 Views
So with the most recent update (v28.16) it looks like they removed the ability to hot load (some) mods in and out of a running save game. (For example, purchasable artifacts). Is there any way to force the game to allow mod swapping again?
3 Replies
10,135 Views
Has anyone discovered a way to force a specific Minor Faction to always spawn at a specific planet in a galaxy forge map? I've tried several different forms of using the "Template:DefaultMinorFaction" and various ways of assigning ownership to planets. I've even changed the Gameplay.constants so that theoretically every planet should spawn a minor faction, but nothing seems to work.
3 Replies
26,558 Views