Stevious
...it's not the Windows programmers who should be the ones to make sure their product works on "alien" OSses Aw, come on. Didn't you see the movie "Independence Day"? We all saw how easy it was to write a computer virus which disabled the alien shields. Can't be that hard!
Did you download the multimedia content too? If not, try expanding the Galciv 2 category in the Stardock client. There is a separate multimedia package.
Can you give an example of components that do this? It makes sense for engines to get bigger, since there is greater mass. Or life support, because of the greater volume that needs "supporting". Do sensor components, or weapons get bigger as well? I can't think of any valid reason to explain why that would be.
I second that motion. How about also adding a random setting to which races will be in the game, or even random per-race difficulty? I made a similar post last week, but I think it got lost in the haystack
There is quite an awesome post by one of the devs explaining in great detail here Link In your scenario, improved armor will make some difference against, say, missiles. But the optimal defense would come from the chaff/ECM family of defenses. This is where the strategy of developing defenses appropriate to the kind of weapons your neighbors, or enemies have, gets fun. Kee
Regarding the first issue, the game doesn't feature multiplayer. There may or may not be a multiplayer add-on later, depending on demand and other concerns.
If it's not too late in the game, I think it would be fun to have a random option in the Choose Opponents screen. For instance, to be able to randomize which races will be in the game, as well as perhaps randomize the difficulty of each race. IMO that would really add to the replayability factor and make things interesting. Apologies if this suggestion has been made before. The lack of a search button in the forums makes it
Claims of Galciv being childish have been branded about on popular forums many times. What is the context? I have never heard or seen any posts claiming Galciv to be "childish". Space monsters are FUN! Maybe the idea of a space shark is lame, but not much worse than the colony-eating space crystal from ST:TNG. I, for one, vote to keep t
Jupiter is PQ0 (it is by far TOO large to be sat on) Venus PQ Is 4(it can be surived but is EXTREMLY Hostile) In the current beta, all gas giants are always 0 - that would include Jupiter and Saturn. As far as Venus goes, it's also got to be 0. Come on, the surface is hot enough to melt lead! Nothing can survive that. <img src="smiles/Smile
Thanks for all your hard work. I'm looking forward to trying beta 4.
One of the selling points of Galactic Civilizations is the computer does not cheat - in other words, the computer players do not know all, like other turn-based strategy games. I expect that GC II would share that same design ideal. I agree that cloaks would be cool.
I have also experienced this. I started seeing it with Beta 2. At first, I thought that perhaps DirectX was to blame, but installing the latest & greatest version of DirectX did not resolve. I have since upgraded my video card to double the memory I had before (now 128 MB), but the problem persists. I had hopes that Beta 3 would fix it, but it has not. Any ideas for troubleshooting this? The rest of my specs are P4 2.5 GHz w/ 512 MB RAM. The video card is an Nvidia. I forget th
It's been a while since I've been to the forums. I am absolutely THRILLED about GalCiv2. I pre-ordered the CD yesterday and am downloading the beta as we speak! I hope I can make a positive contribution to the final product. Frogboy and the gang do such great work, it feels good to see them succeed. The big gaming companies could learn a thing or two from this bunch. [Edit - took out the rude remarks about MOO3 and certain dishonest publishers - heheh] If only there was a L