lsc9x

lsc9x

Joined Member # 5757646
3 Posts 16 Replies 561 Reputation

Another thing... One thing I am struggling understanding is exactly how population and growth works on planets. Since production in shipyards is directly tied to production buildings and population of that planet, then getting the population cap to maximum and making sure to grow planets as fast as possible seems central to almost any strategy (but especially to a military one), but I don't really understand how it works. So here are some questions I have about

32 Replies 148,769 Views

All great info, thank you! What's interesting to me is that I bumped up the number of pirates in the universe in the hopes of trying to slow the AI down so I could have a chance to catch up, but evidently the AI is MUCH better at handling the pirates than I am because by the time I got up enough tech and production to start attacking the pirate bases I ended up being way behind on my expansion building. It almost seems like the AI is cheating because the AI would hav

32 Replies 148,769 Views

OK, I get it! Spam nothing but colony ships. Colony ship rush. If that's actually is the only way to win on large maps, then it almost seems like a game flaw... Yes, spamming colony ships as fast as possible is probably a good way to get ahead of an AI on territory, but you still have to actually do the research to get ships and weapons. Hmmmm. OK, I'm going to try both ways and see which one works better. If colony s

32 Replies 148,769 Views

Yeah, I came from the Supreme Commander universe of games so 8 or 9 opponents on an insane map works for me. But the downside to this is that by the time you run into other civilizations, they may be big enough to kick your ass! LOL. Putting 100 opponents might be fun, I haven't tried it yet. I see a lot of jockying for territory in that scenario... but having just a few opponents makes for EPIC wars with hundreds of ships on each side. I played a 250 tu

7 Replies 18,946 Views

I ran into the same problem after I went to war and changed my production to 100% military. If you do that, then everything in your build tree will say "N/A" if it's not military related. if you pull back your slider to something like 90/10% those N/A's should go away.

7 Replies 9,514 Views

I am no expert on GC3 (yet) but after playing 100+ hours, there's a few things I have figured out for myself. 1) Get that research tree up and going FIRST. Since ALL future research depends on your research capability, I go for that tree first in all 3 ages. 2) Next up (for me) is production. Going for universal translator and starting to work up the government tree will eventually give good production bonuses, that's important to me. (industrial specializa

34 Replies 193,801 Views