My guess is that, while a 3D map doesn't have to follow the actual Universe's blueprint to true perfection, a well done 3D map might add to a player's immersion, since we all recognize that space isn't a two dimensional affair. That being said, I wouldn't mind a 2D map either. Regardless, I simply want something that's easy to navigate. Nobody wants an unwieldy map with lots of dead space. I sometimes wish I could type in a planet's name in SC2
HuffiMuffiGuffi
Hey everyone. My name is Terry, and like all of you, I too love Star Control 2. SC2 is one of the few games I continuously go back to every couple of years, and I couldn't be happier that someone is finally making a new SC game. I have no experience in game design or coding, but I do have over 30 years of gaming experience, for what it's worth. I very much look forward to joining in on the discussions on these forums.
[quote who="archon2" reply="19" id="3543096"] Quoting , quoting post When players explore planets, they'll find lots and lots of cool stuff including ship parts. These ship parts (think of them like lego pieces of various shapes) will let players make their flag ships look however they want. So in terms of multiplayer b
Hello, Andrew. Thanks for taking the time to introduce yourself. The more you guys talk to us, the better I sense that a beloved franchise is in the hands of people who really understand the weight of what they're trying to accomplish. It's no easy task trying to follow up on one of the greatest PC games of all time.
Hi Brad, Thanks for the update! In regards to the speech issue, whether to have aliens speaking English or their native tongue with subtitles, why not both? Allow the player to procure a universal translation device early on in the game, and allow them to choose which they prefer. They can always turn the machine on and off to swap back and forth.