One quick example I can come up with is the C&C Universe, where Red Alert was initially designed as a prequel to C&C Tiberian Dawn. But as the success of Red Alert eclipsed even the original C&C, Westwood didn't shy away from splitting the franchise and turning the Red Alert universe into a full spinoff. Suspension of disbelief is easier to achieve once time travel and parallel universes are involved: Just spice up the lore with some cataclysmic event (Utwig bomb
swym
My first 2 cents: Make a deck vs. Dynamic response It needs some clarification, but for now I assume that both options require you to set up an actual deck upfront (and not having the entire fleet of ships available for you), with the difference is between a predetermined in-order (or even random) pick, and between player choice to counter the current enemy ship winning the last battle. My personal preference would be dynamic res
I'm Guy, 35 from Israel here. I was a fan of both Star Control games since release, and while I personally consider Star Control II to be my favorite game of all time it was actually the first game and its integrated scenario editor which played an important early role in my decision to pursue a career in the video game industry, and this is where I am today. And so now I have to figure out if I can somehow expense my founder backing as "technical development" or something