If this change was planned, I would have thought it would be in the patch notes. hmm
jimclin
I would like to know also. This changes the game quite a bit. Developers? Please respond
Hmm, I don't know what is going on here, but I can raze a city and all the tiles for the city tile and surrounding tiles can be built upon instantly. The only thing that happens is the AI tile bonus is removed. The city I just razed has a tile now with 4/3/2. So, what is going on here that I don't have a problem and others do?
Ah, knowing that each member rolls separately is helpful information in understanding. I thought the game called missing-Dodge. So, is the dodge mechanic and the hitting mechanic mixed together?
It is a small concern, but it has always bugged me. It combat, why is movement restricted to one click. If my unit can move three spaces, but I only move one space, the units movement is over, even though it still has potentially two move spaces to move?
Please explain the battle mechanics to me. My spearman unit has 3 members who each have a spear that can inflict up to 5 damage on a target with no armor. If the variation in the damage roll is 1-5, then the lowest roll should be 3, and the highest roll should be 15. How does my spear unit only inflict 1 damage on a Blackwidow spider who has no armor? That would only be 1/3 damage per man. Does the game compute with numbers less than one?