adam95

adam95

Joined Member # 5250358
2 Posts 2 Replies 94 Reputation

What I've done the past two games is put the sovereign on path of the mage and ignore all other champions. On path of the mage you can get abilities that will really make a huge difference, and you can get them pretty quickly. Evoker + Savant + Fireball = a hero who can really turn the tide of battle. That's what a Champion should be. Path of the warrior and path of the assassin are not worth pursuing anymore. Defender is only marginally useful.

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[quote who="phazonfreak" reply="4" id="3347016"]But both players have the same amount of figures with exactly the same distinct abilities. ins2 is right, the analogy does not really fit because we want factions that have differing and unique "figures" that support varied playstyles.[/quote] Although I disagee with the chess analogy, I actually can't disagree with the original post. The factions do have differences, but not *that* different. If you make spear armed cava

9 Replies 11,542 Views

+1 I would use that. I have related requests also: 1) When a unit is in Explore mode the "Explore" button should somehow be highlighted to indicate that explore mode is on, and the highlighting should go away when Explore mode is off. Same would be true of the proposed "Patrol" mode. The first time I used Explore mode I couldn't figure out how to turn it off, LOL. 2) An order to make a unit travel back and forth between two points, this would have

2 Replies 9,053 Views