bornloser

bornloser

Joined Member # 5002214
4 Posts 26 Replies 147 Reputation

I want to explain my trade ideas in more detail because I think they would make the economic side of the game a lot more fun. Having trade routes with other civs could give you a lot of options. You could, of course, trade in a mutually beneficial way and compete with the other civilizations. However you could also sacrifice revenue to flood another civ's market with cheap goods, damaging their manufacturing industries and morale. Trade routes could be used to plan

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[quote who="satoru1" reply="31" id="3451583"] Quoting bornloser, reply 30 The solution is that big empires should have internal problems that smaller factions don't have. Corruption on planets far from the capital, rebels from defeated factions, attempted military coups, etc. This would also give you a chance to catch up if you're lagging behind another player because his home system was close to a a green resource or whatever. . <br

37 Replies 36,768 Views

The solution is that big empires should have internal problems that smaller factions don't have. Corruption on planets far from the capital, rebels from defeated factions, attempted military coups, etc. This would also give you a chance to catch up if you're lagging behind another player because his home system was close to a a green resource or whatever. Basically the kind of instability you get when you try to build an empire in Crusader Kings.

37 Replies 36,768 Views

2-axis alignment system (good/evil, law/chaos) that would make the factions more unique (even though the torians are dead, apparently) Rainbow worlds (full of resources but weird stuff tends to happen if you colonize them) Completely overhauled spying system (someone suggested spy ships) including the ability to frame other factions alpha centauri style. you could also research new types of espionage like hacking/viruses or psychic stuff depending on your tech tree.

84 Replies 231,734 Views