25Atan

25Atan

Joined Member # 4915057
2 Posts 68 Replies 627 Reputation

Both Sratner and Korak suggestions could make a huge difference imo. Cities being able to withstand a certain amount of damage before getting destroyed by a pack of monsters would give more depths and strategy to the game. And giving a script for monsters, driven away from their lair, to attack the outpost/cities that caused it to leave its territory would be a life changing choice in game.

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Hi! I have encountered this bug as well. Basically when you conquer a city but one of your hero leading the group fall during the battle he will be stationed in the newly conquered city and in the closest city as well. What is even more strange is that when he recovers from his injuries, he will still be stationed in both cities, but when given an order to move he will only be able to move from the newly conquered city.

1 Replies 3,327 Views