When I have several units in a city and want to select all of them to be in an army, I have to select them one at a time by shift-clicking on each one. That gets to be a pain. Is there a way to select all units in a city?
dacty4491
I don't understand this with Beta 0.51. I was having trouble with the game being almost unplayable, units were not moving smoothly and there were long times between turns. In tactical combat especially, when I would attack an enemy unit, it would take three or four seconds for the action to complete. I posted about it and, thanks to some helpful suggestions, decided that I needed a more up-to-date graphics card. In the meantime, while I decided whether I wanted to make that investmen
Lord Reliant, my video card does have 512MB of memory. I downloaded the latest driver and that helped. However, the game is still awfully sluggish, and edge scroll is unusable, even though I set the delay to zero. It takes about a second to scroll when I move to the edge and it overshoots. If I have to buy a new video card, I would be willing to do that, provided it's not too expensive. I don't play that many games, and I'm unwilling to pay a couple hundred dollars or more for the
My video card is a GeForce GT 220.
I have been playing with the LH beta. My machine is 32-bit Windows 7 with 3GB of memory and a 2.93 Ghz dual-core Intel processor. Fallen Enchantress was kind of slow on this machine, but Legendary Heroes is painfully slow. Movement isn't smooth, the units stutter from place to place. It's really bad in the tactical combat screen. It appears that a more powerful minimum machine will be needed to play LH. Is that the case, or is this an issue with the beta?
This had happened twice in two different games very early on. I have an army in my city and it's attacked by monsters, in both cases by packs of wolves. However, the only units that go out to fight are the two defending militia. The army stays in the city. What's going on?
I must say that I hate the pathing algorithm used by this game. You can't send a unit to a distant location because the algorithm automatically takes the shortest path possible, even if that means sending the unit right into monster camps, etc. Is this considered a bug, or a feature?
Is there really any reason to build fortress cities? Yes, they give you leveled up units, but don't you get them from combat anyway?
My pioneers are supposed to be able to build roads, but I can't figure out how to do it. There doesn't seem to be anything about it in the manual. Can anyone be of assistance?
Thanks for the comments. I pretty much do those things, except expand fast enough, but that presents me with a problem. Whenever I expand as quickly as possible, I invariably lose cities to wandering monsters. That has led me to follow this strategy, I settle two cities at the beginning. I then clean out the monsters, etc., in the area. I then settle a third city, and do the same thing, etc., etc. However, though that leaves me with cities that are safe from monster attacks, I find myself fal
I'm playing on normal level and I find that I keep falling well behind the AI players in research. I keep my taxation at none and low. I trade for research as much as I can, but it doesn't help. I always seem to fall behind. Am I doing something wrong, or is this just the way the game plays?
I'm finding that the randomly generated maps are really unsatisfactory. I'm playing on large maps and keep finding myself in some barren corner where I can only build one or two cities. It makes for an uninteresting game. Does this new map pack address that problem?
I can't seem to get a handle on this game. I started out building as many cities as possible as quickly as possible, which is all well and good. The problem is that I don't have enough income to build the armies to defend all those cities, and some group of monsters comes along and destroys one or two of them. That wouldn't be any big deal, except for the fact that, when they do that they also destroy the city site so that you can't build there again. That too might not be any
I went to the download page and it indicated that it was 3.57 GB for 1.02.
For Chrissakes, do I have to download all 3.57 GB to get the update? That takes 6-7 hours!
This is something that is easily worked around, but I thought I'd bring it to the attention of the developers. I am running FE on a 32-bit Windows 7 system with 3 gigs of memory. Since I'm a newbie with the game, I tend to reload autosaves to replay previous turns. When I do this something like between five and ten times, the game hangs. On a couple of occasions, an "Out of Memory" came up on my screen. Please note that this happens upon returning to the menu, not while actually doing
How do you deal with the group consisting of a Guardian Statue and a bunch of Scrap Golems? I keep finding it roaming around at the beginning of the game, and when I run into it, my army gets demolished, all but the sovereign and champions, though they might as well be demolished since they're sent back to the capitol.
I confess, I'm lost with this game. I played around on Easy to get a feel for it, then moved up to Normal setting with Normal AI intelligence. I first tried the strategy that works with a lot of strategy games, spamming cities as quickly as possible. However, there often aren't that many city sites around, and even when there were, I found that I couldn't defend all those cities. I kept getting overwhelmed by roving monster bands, or got my cities picked off by AI factions. Fine,