GavinHawk

GavinHawk

Joined Member # 489758
3 Posts 13 Replies 723 Reputation

I just want an easy log of way points especially those of home worlds. I like that you can use the captains log to auto travel to way points but it is a jumbled mess when it comes to finding specific home worlds or other way points.

7 Replies 20,773 Views

I like big cities, the bigger the better. I get most of my enjoyment from having the greatest cities in all the land. Has nothing to do with snaking for movement. I would be fine with cities that can expand infinitely but require movement points beyond the hub or how about a one per city barracks or garrison which is where the units would have to move out from. One thing that bothers me about city building is rivers. Would be nice if we could connect a city over a river so t

128 Replies 384,238 Views

Select the city and at the bottom of the info panel where city options are you will see a small icon at the end with two arrows that point up. Click that to show more options, renaming is found there.

2 Replies 6,135 Views

This mod includes a Dragon Kingdom and Empire and two Dragon Heroes. You can play as either kingdom and marry one of the dragon heroes for a full blooded dragon empire or you can let the ai play them(they will have human spouses). They use the generic races for non sovereign(sovereign units have actual dragon graphics) units so it is role-played that they rule over a kingdom/empire of men. Feel free to mod, twist, or abuse these files in any way you like. <a href="http://d

0 Replies 3,869 Views

Can now be found HERE. I made two if anyone wants them you can d/l them HERE they are a bit overpowered but you can change the stats however you want. One is male and the other Female, just extract them to C:\Users\User Name\Documents\My Games\Elemental\Units.

2 Replies 3,920 Views

[quote who="akiralen" reply="3" id="2672115"] Don't forget nations Nations you can edit whenever you start game, and chose nation you get option to edit. But custom races require editor or at least option to delete...[/quote] You can right click on a custom sovereign to delete them. It would be nice to be able to edit though.

5 Replies 1,218 Views

One thing for me that would make cities feel more interesting would be to have certain buildings with unique styles based on who you are playing as. An example would be the palace. Every player gets one, and they all look the same. What if each Kingdom and Empire had a unique looking palace. For the player who chooses a custom civ they could be given a couple unique choices based off of whether they are Empire or Kingdom. I realize that is a lot of work, and time may prohibit addi

119 Replies 265,764 Views

Crash seems to occur at the beginning of a new turn. I can't pinpoint any similarity other than that. Here are the dumps from my last 4 attempts. http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-10-34-471.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-19-52-440.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-26-39-157.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-38-45-471.

0 Replies 849 Views

Crash happened after combat. Dump File: http://dl.dropbox.com/u/8067933/Elemental0_804-2010-06-26T20-20-46-646.zip Dxdiag File: http://dl.dropbox.com/u/8067933/DxDiag.txt

0 Replies 991 Views

[quote]One would hope. I'd like to put those brats through school and university. Maybe they can do something useful like making me piles of gold.[/quote] I like the idea very much. It would be awesome if we could put them through school to become different professions.

20 Replies 13,209 Views

[quote who="Blaze of Glory" reply="34" id="2658983"]Perhaps once someone discovers the "Pub" tech then they show up? Perhaps the quests are when you build a pub in a city and they show up at random times. It does seem odd there are NO cities anywhere in the beginning, but there are inns all over the place. I would like to see minor city/states instead of inns. They have there own economy, armies, etc. If once could be lead by the ferocious squirrel civ in GalCiv2 that would be awes

42 Replies 100,450 Views

[quote who="Viaschivan" reply="14" id="2658379"]I don't like the current system either. Just ask yourself the following question, what would miss if those champions were not in the game? At least for my play style that wouldn't change much and I wouldn't miss them. I usually just place them in cities anyway or don't hire at all. My alternative would be the following get completely rid of champions wandering around. Then get an "adventure" research that enab

38 Replies 95,629 Views