[quote who="seanw3" reply="128" id="3252738"]If I were a lawyer I would point out the a bad UI has not effect on most metascores using the score precedent of Skyrim. [/quote] Console games and PC games are two entirely different animals, each requiring a completely different type of user interface due to the radical diversity in their input methods and control schemes. While the UI for Skyrim functions wonderfully on a console, Bethseda's oversight in des
cardinaldirection
As the title denotes, the technology currently being researched should only change if a new one is actually selected. It is far too easy for the user to accidentally change what is being researched just by flipping pages while browsing through the Govern menus. In the following picture, note that the technology currently being researched is Mining (1): For some reason, I have made habit of thinking
According to your definition of modern times: yes, without a doubt.
Beautiful. [e digicons]:dur:[/e] Boats?!
[quote who="Heavenfall" reply="1" id="3252523"]If you have a screenshot (zoom out a bit) or a save it will help them out locating this. It's mis-placed tiles in stamps.[/quote] Ah, nice to know. Thank you, will do from now on.
[quote who="Silicor" reply="9" id="3252472"]I'm going to jump on the pile. Another issue is that it movement costs are not clear. it would be great if the icon would show the number of MPs that will be consumed. This would help with missing trees, hills, rivers, roads, etc.. Right now moving is much harder than it should be [/quote] [e digicons]k6[/e]
Each creature should have a unique AI based on it's strengths and weaknesses.
[quote who="Xan" reply="126" id="3252441"]User interface is in the eye of the beholder.[/quote] No it is not. User interface is in the eye of the designer; whose responsibility is to ensure that it not only displays the necessary information, but also that it elegantly captures the audience by providing access to the right information at the right times. In the context of video games, the user interface needs to direct the end user through the game play intended by the dev
Honestly, the user interface does not represent the game's mechanics very well at all; which is a pity because the game itself is brilliant. Unfortunately, I believe this will be the number one issue amongst reviewers; and that at least a few weeks repairing the UI from the perspective of a new player are needed for the game to be truly launch worthy. You only get one first impression, and this is Elemental's second. It's scary how much potential this game has.
I see little reason to limit Fallen Enchantress to the classification of a 4x game. How long must we live in the shadow of Mr. Meier, and MOO? This is a genre defining game, containing elements of 4x strategy, role playing, tactics, and creative suite. The prospective market for FE is much larger than just players of 4x strategy games, especially with all the customization available.
Fallen Enchantress is already so much more than just a 4x game; with potentially a much larger target demographic. For just one example, it is also blatantly a RPG. As we see, in-depth tactical battles are a natural extension of this game's underlying mechanics. Like it or not, you have the Heroes of Might and Magic killer on your hands. The fate of the world already rests on the tactical skill of the player as they maneuver strategic terrain, especially if the
[quote who="parrottmath" reply="3" id="3252226"]But then I renamed my documents folder to something else (like they suggested in other threads) and it fixed the sluggish problems I was having.[/quote] ?what
[e digicons]:beer:[/e] [e digicons]
This is likely to confuse a new user.
[quote who="Werewindlefr" reply="12" id="3252181"]No, it should be a lot better than 5 level 1 cities, because reaching level 5 is an achievement. Why should I bother painstakingly reaching level 5 in a city when what I can do is have 5 level 1 (or 1 level 3 and one level 2, more realistically) cities? [/quote] The difficulty in constructing one level 5 city versus that of developing five level 1 cities is purely situational. Why should a player bother to "pa
Issue persists in 991:
Nice to meet you folks, and thank you!
[quote who="Jafo" reply="97" id="3251781"] Yes, but even someone 10,000 miles from the US had to be concerned MORE about Sarah Palin's 'education' than whether or not his own lips moved when he read. Imagine if that intellectual giant had ended up as the US Pres.[/quote] The US president has been nothing but an acting figurehead since Reagan. The world might actually be a better place if people would stop wasting so much time absorbed in all
What an amazing song.
Boy am I glad we have an external tester willing to do this, thank you! I too am looking forward to actually relaxing back with the game as a player after launch, and there are certainly others here who share the sentiment. I'm quite excited for the Workshop myself. This is a wonderful beta community though, and I will miss it.
[quote who="Jafo" reply="94" id="3251735"] Which probably means your knowledge of Austria is that it's full of kangaroos. It's always amusing that there are people out there with strong views about what's wrong with the world whilst having no idea what the world actually is...[/quote] It's also always amusing when people "out there" feel they have enough time to even form strong views about what's wrong with other people</stro
The basic concept behind option c is great: a level 5 city should be roughly equivalent to five level 1 cities in almost every way.
PM'ed you some new buttons; hit me back when you finalize the dimensions for the inside windows and I'll tailor up some backgrounds specific to each page.
See here .
I hope Q is back with some gadgets; the last film wasn't Bond at all.