[quote quoting="post"] You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers anymore willy nilly. [/quote] Are you saying there's no more City Militia? That seems like a major change, and if so, there would need to be a ridiculous amount of re-balancing. Troops would have to cost much less (at least on the low end) and improvement would have to take less time - sinc
dangerlinto
Switching Gears off raise land for a minute, at first glance I thought lowering the damage done by the fire spells seemed a bit much... they didn't seem overpowering. However, after watching the Strategic Spells in action, I definitely agree with them getting nerfed - I was thikning to use them so soften up an army enough to let my militia take care of the rest, but the spell DECIMATED opposing armies - none ever made it through with 3 shards on my side.
[quote who="Trojasmic" reply="12" id="3250753"]I disagree that traits have to come as if a champion was leveled up starting from level 1. In fact, I don't want it that way. I want these heroes to be unique. I want them to have combinations that you can't get any other way (i.e. Path of the Mage + Lore II, Path of the Mage + Path of the Warrior.). Their starting values should all be different. Some dude may not have as many traits as his level would dictat
[quote who="ins2" reply="8" id="3250752"]I also think the change proposed by the OP would homogenise the game and reduce its fun and interest...[/quote] Agreed. There might be some tweaking done to make sure the shards aren't all in bunches (I quit one game mid-game when my explorations told me the only way my Fire/Life Mage sovereign was going to see a fire or Life shard would be to conquer about 75% of the map) but otherwise, most games I enjoy the struggle. Co
[quote who="GFireflyE" reply="1" id="3249708"] Yeppers. Auto-roads still have much to be desired for. Derek has mentioned that some fine tuning of the system was going to be looked at, time permiting. Honestly, I think it's pretty low on their list. It doesn't cause crashes, and there is a way to manually build roads...if your lucky. [/quote] Yeah if you get that champion - and then, of course, there is the awesome hel
[quote who="Derek Paxton" reply="59" id="3247585"]Great stuff, thanks. I've been playing with this and you are right. There are a few changes that eroded our city defenses. We fixed an issue where city defenders would stack up from prior improvements (if you were city level 3 you used to get level 1, 2 and 3 defenders in your city). Ive also applied a 25% attack and defense bonus when you are in your own lands. As is Im gettign slaughtered trying to rush
That's exactly what I wanted to do, Heaven, but without a lot of modding time on my hands, I took the shortcut. Definitely there should be a tech for 50%. Ironically enough , I really felt the reason I wanted more mana was to be able to tackle a couple level 4/5 dungeon without relying on items that Tactically regenerate. I would wittle down each level of monsters to a minimal amount and then just run around at the end for 20 turns getting som hit points back.&nb
I upped it to 3. That seemed to place the magic casting right where I wanted it nearer the end game.
Sorry didn't get back to you sooner... had to come out of my hole for food. Works just fine - many thanks and fantastic work!
OK sweet - but now I'm kicking myself for not being patient enough - I uninstalled and redownloaded and archived the working version of the game last night. Suggestion - since this appears to be the #1 mod out there, make the datazip.exe part of the instructions, and/or big bold letters warning about the wait :) I'll chime back in when I run the mod tonight.
[quote who="Heavenfall" reply="182" id="3015485"]What you can do is run datazip.exe before you start the game. If you do that, the loading time should be more or less the same as normal. You only have to do that once (or again if you update the mod in future versions).[/quote] Help me out here b/c I'm actually new to the game as of like last week, and new to the mod scene as of last night. Where is datazip.exe? Do I extract the mod into the installation folder then run
[quote who="Heavenfall" reply="180" id="3015469"]If it just stays stuck that's normal. It takes a minute or two normally, but if your computer is particularly old it might take longer. [/quote] Well, the computer is an i2500 and pretty maxed out (8gb ram, GTX 560 Ti 1Gb) so it definitely is not older. It normally takes about maybe 10-15 seconds to get off that screen. Should it take that much longer after this mod? Edit : I just noticed that you sai
I tried installing this mod yesterday on a fresh install of the game with no luck. The loading splash screen simply stays stuck. Dissapointing, b/c I'd really like to try the mods For the record, I'm running on windows 7 (64 bit). I copied the contents of the Zip to the root of the game, as instructed. Seems odd that this would happen - I can't imagine changes to the XML files would cause this, so it must be something else...