tnse

tnse

Joined Member # 4455884
3 Posts 3 Replies 190 Reputation

Interesting changes. Now we just need additional piercing damage skills in the warrior tree and warriors can use Bows and Spears. I would also quite enjoy if all units gained 1 XP/Turn flat rate while with a sovereign/hero. (Even if this means you need to increase XP/Level and XP gains from actions). Maybe cap it at lvl 3/6/10 (with appropriate research in War), and give Forts double this XP gain. I guess what I'm really saying, is that I miss Master of Magics Trainer hero

109 Replies 74,990 Views

Really bad? Once your guys has enough defense, you can auto-battle yourself to victory.

5 Replies 7,950 Views

Which brings me to another point. If you make most your cities with high food into forts... you can reduce empire unrest by 40% for ALL cities fast. You don't even need henchmen governors. A lot of new exciting things in LH, but they are barely scratching the top off the things they CAN do.

5 Replies 7,950 Views

While I do like the controlled levelling with LH, it is quite boring. And that sovereigns share XP makes me not even consider playing anything else than Men, for the henchmen. The problem, as I see it, is that most trees have goodies at the *END* of trees which you may or may not want to pass through. I suggest revamping all of this, so that no branches are put after a multilevel skill. <a href="http://cloud-2.steampowered.com/ugc/595872808885299297/981BEE8B5F47

5 Replies 7,950 Views

When playing my henchmen game as before, I noticed if several of my units gained new levels at the same time, the levelling screen would start to display weirdness. I experienced the following: Often: Incorrect talents would be lit up, even if I did not already have these talents. Rarely: I could skip earlier talents and go 1 step further up the tree, effectively skipping a talent. Very rare: I was unable to pick a talent that I had not picked.</

0 Replies 2,650 Views