Grizzyloins

Grizzyloins

Joined Member # 4235141
34 Posts 436 Replies 23,460 Reputation

the difference between those that start with forrests & rivers / those that don't is quite awsome - one could say nearly game breaking if factions are held to a small area (one city) I believe the game really needs a setup for picking starting locations like we do for sov & faction creation: https://forums.elementalgame.com/433646 I use logic: if one can build the town square against a wood or wate

27 Replies 27,358 Views

Adventurer: Some of my stronger (ai controlled) factions have used this, works well with lots of chimps & lots of room to dwell, also nice to use master scouts with this - but they don't do very well without room to expand/search for chimps Armorer: Ya, this one is nice Bandit Lord: A lvl 1 warrior specialized sov straight out of creation can handle just about any bandit army (two points needed only - one in might & one

37 Replies 66,341 Views

[quote who="seanw3" reply="113" id="3275067"]How does any of this confuse anyone? It's incredibly simple. You would have to be trying to be confused.[/quote] lol - Love your style (when it's not directed at me ;)

209 Replies 661,381 Views

I just deleted my 20ish custom factions 'again' for the latest update, only now instead of the hours I'll be spending finding good setups for another 20ish, I"ve got this sweet map pack coming that allows for I"m thinkin 60ish factions anyway. So in an attempt to keep my sanity I thought I'd ask ya'll what your favorite/strongest ai competitor setups have proven to be over a series of games ('series of games' since starting spots are so random).

7 Replies 21,380 Views

[quote who="Kalin" reply="15" id="3266041"]IMO, they do need a slight nerf, but I really think the AI needs some help on using some of the special units. Although to be fair, it's still WAAAAY better than Golems or Henchmens. The AI is completely hopeless with those, although Golems just suck in general.[/quote] perhaps balance the Golems & the Juggernauts against one another since one is the epitome of offense & the other defense, either should when 50% of the time - I sp

74 Replies 248,240 Views

doesn't seem like stacks of doom wouldn't be a problem at all if the ai uses overland spells, 2nd lvl water mage gets freeze which holds an entire army still for two turns - I believe just this one spell could end a stack of doom style opponent pretty easily - or if the ai used stacks of doom, I think a human player could/would take them more easily in alot of cases

32 Replies 46,696 Views

I'm just thinkin that if a magically inclined Sov specializing in the 'beast master' ability wants to take a liking to one of his pets, it would be nice if he could turn it into his own "Jaberwookie" Think of how much spice it would at to the game if one could obtain an ogre or troll or bear or wolf or any creature in tha game and 'infuse it with his magic' or simply 'feed it steroids/mites' until it was really something to be feared. I remember a mov

9 Replies 12,419 Views